I'm going to need a link to whatever mod you are using for the music. I've been using terminus' demonsteele Now that's what i call midi, but hitting the change music button constantly is kind of tiring.Slax wrote:Back to bumbling.
DoomRL Arsenal - [1.1.5] [MP-B7.3]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Doomguy914
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
- Slax
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
^ http://forum.zdoom.org/viewtopic.php?f=19&t=29117
Also, a query. I like playing with droplets ~ http://forum.zdoom.org/viewtopic.php?f=19&t=46509 ~ because splittysplat is fun. I also happen to enjoy the RLA gore effects.
So why not have both at once! Anyone wanna whip up a super fancy compatibility patch?
Also, a query. I like playing with droplets ~ http://forum.zdoom.org/viewtopic.php?f=19&t=46509 ~ because splittysplat is fun. I also happen to enjoy the RLA gore effects.
So why not have both at once! Anyone wanna whip up a super fancy compatibility patch?
Spoiler: Have another video
- Doomguy914
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
TYVM Slax for sharing that link! This is going to make Doom RPG/RLA and so much more, a lot more exciting to play!
- 4thcharacter
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Doomguy914 wrote:
I'm going to need a link to whatever mod you are using for the music. I've been using terminus' demonsteele Now that's what i call midi, but hitting the change music button constantly is kind of tiring.
Didn't NTWICM had a console command that skips you to a certain song straightly?
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
having two gore-mods running at the same time seems superfluous honestly. what is that ZDoom mapset you're playing though?
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
That's Doom2 in Name Only. Pretty fun mapset in my opinion, though some people on /idgames disagree. Not a ZDoom mapset though, it's vanilla compatible.
- Viscra Maelstrom
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
uhh? Slax' video is decidedly NOT Doom 2 in Name Only, and is clearly a ZDoom mod: the Afrits in the thumbnail and the intro gives it away.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
My bad. Was talking about the first video, since at first glance the second video looked like Doom 1. To be honest I'd like to know as well.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
The first video is, indeed, D2INO.Viscra Maelstrom wrote:uhh? Slax' video is decidedly NOT Doom 2 in Name Only, and is clearly a ZDoom mod: the Afrits in the thumbnail and the intro gives it away.
- Slax
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Superfluous or not, I want it.
Map is Doom One.
I always put wad info in the video description... and then no one reads it.
Map is Doom One.
I always put wad info in the video description... and then no one reads it.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
The only reason I *don't* use it is because I don't like blowing myself up with spread weapons. Demo-The-MAN has challenged you to a duel with bare hands doesn't have that issue.Tanksy wrote:People actually use that weapon? Whenever I find that, it's an instant breakdown or sell in the RPG shop. Even the regular BFG9000 feels like a better weapon.KILLER2 wrote:It's worth mentioning that the tristar blaster is a weapon that will make him super happy while being an exotic.
Spoiler:
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I learned your Technician vs. Demolitionist lesson with a different weapon, but yeah, the damage isn't always worth it.
Spoiler:
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
Is there a chance with the Monsterpack that you can start a map and the lighting is extremely dark and red and the screen is kinda.. flickering about? It's like seeing slightly double? And the monsters are all dead, and there's only The Hungry flying around?
Or is that a coincidence with an RPG map event and a random Hungry spawn ruining my day?
Or is that a coincidence with an RPG map event and a random Hungry spawn ruining my day?
- wildweasel
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Re: DoomRL Arsenal - [1.05] [MP-B6.2]
That's a DoomRPG event.
Re: DoomRL Arsenal - [1.05] [MP-B6.2]
I don't know exactly what these events are, but I'm gonna go right ahead and suggest Yholl make them optional as a DRLA option in the next (or a future) patch. They sound really interesting from the sound of it, and I think they could liven up the mod during a long playthrough as it does get stale from time to time.