

Rachael wrote:I get it that it's mostly cinematic... but my, how standards have changed if 13 FPS is considered "running pretty well".
Rachael wrote:I get it that it's mostly cinematic... but my, how standards have changed if 13 FPS is considered "running pretty well".
Rachael wrote: It's shameful that the team does not do more to try and fix the issues.
HAL9000 wrote:@Ozymandias81 That looks awesome!!!
Now the main question....Is everything on that screenshot killable?
Rachael wrote:I get it that it's mostly cinematic... but my, how standards have changed if 13 FPS is considered "running pretty well".
Rachael wrote:It's all fun and games until you realize that's a very critical sticking point for BOA. It's bloated and it lags hard. You may still manage to impress some people - but there's quite a lot of people who will not play it because of that. It comes up again, and again, and again - but it's not something to be proud of. It's shameful that the team does not do more to try and fix the issues. But it's your mod - you do you, boo.
Kinsie wrote:I'm not entirely sure what a better solution would be off the top of my head, though - NOBLOCKMAP projectiles? I'm sure there's a problem with that that doesn't immediately come to mind, though. My initial thought was that there was a shitload of actors making up the crowd, but there were some very clever workarounds used instead, so kudos on that particular magic trick.An extra bug report while I'm at it: If you try moving your mouse during the cutscene maps, the motion blur shader freaks out and tries to blur camera movement that isn't happening.
Rachael wrote:My comments were not meant to be offensive, but they were meant to be a bit blunt: Every time I turn around, there is yet another useless feature added to it for "spice" - a feature it really doesn't need - and like it or not, these things add up over time.
And plus, consider: Do you really need thousands of actors when a hundred will suffice? The same goes for the special effects, like rain and/or snow, or decorations such as trees.
Is it not just as inconsiderate to the people playing your mod, that you decide that 13 FPS is "good enough"? I know the thousands of hours poured into this mod - that much is obvious. But ordinary players do not appreciate a slide show. Ordinary players are not going to see thousands of hours when their frame rate is chugging along at a pace slower than Doom on a drunken 386-SX. They're going to reach for the quit option in the menu, instead.
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