Robocop Doom - Public Beta

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Re: Robocop Doom - Public Beta

Postby Enjay » Sun Apr 07, 2019 12:44 pm

Yes, we get to shoot Dick, but do we get to shoot a dick?



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Re: Robocop Doom - Public Beta

Postby Korell » Sun Apr 07, 2019 1:19 pm

When finishing MAP15 there's an error message about an unknown script. The game still seems to play fine, though. The error is: P_StartScript : Unknown script 119
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Re: Robocop Doom - Public Beta

Postby ImpieTwo » Sun Apr 07, 2019 10:37 pm

Korell wrote:When finishing MAP15 there's an error message about an unknown script. The game still seems to play fine, though. The error is: P_StartScript : Unknown script 119

Ah crap, forgot to remove that. Thanks!

EDIT: Also some very cool gib sprites are in the works.

EDIT2: Added some gib sprites for the basest enemies, and some more fixes to the Clarence boss fight.
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Re: Robocop Doom - Public Beta

Postby Hidden Hands » Mon Apr 08, 2019 8:22 am

I've been having a lot of fun on this. And my fear of Ed209 proved to make it an even better experience. I'd just like to take this moment to say how great this mod is, and deserves lots of updates to make it a standalone game in itself. It's really that good. Has some nice Duke 3d vibes to it and the Level Design is magnificent. I have made levels for DOOM engine games for years and its NOT easy making them good. These are great.

I'd also like to say thank you for clearing up the origins of the Strogg from Quake. We now know OCP created them. :D

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Re: Robocop Doom - Public Beta

Postby Enjay » Mon Apr 08, 2019 9:01 am

Hidden Hands wrote:And my fear of Ed209...

Fear of ED209 you say.



:twisted:
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Re: Robocop Doom - Public Beta

Postby ImpieTwo » Mon Apr 08, 2019 3:04 pm

Enjay wrote:Fear of ED209 you say.

Those models are AWESOME.
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Re: Robocop Doom - Public Beta

Postby Janus3003 » Tue Apr 09, 2019 1:32 pm

Two thoughts:

1) This is the most satisfying pistol I have ever used in Doom.
2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.
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Re: Robocop Doom - Public Beta

Postby Enjay » Tue Apr 09, 2019 2:11 pm

Janus3003 wrote:2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.

Thank you for your cooperation - and your sense of balance. :lol:

Simple mechanic though it is, I really liked that aspect of the game.
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Re: Robocop Doom - Public Beta

Postby ImpieTwo » Tue Apr 09, 2019 6:21 pm

Janus3003 wrote:1) This is the most satisfying pistol I have ever used in Doom.

I still kinda prefer the one I used in the Winter Agent Juno mods. It's not burst fire but still has a great firing rate.

Janus3003 wrote:2) I am way too amused by the thought of Robocop stacking office workers and strippers on his shoulders while going about his duties. Doubly so when he's escaping the OCP headquarters.

I wish I could make the sprite change to reflect this...
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Re: Robocop Doom - Public Beta

Postby Hidden Hands » Fri Apr 12, 2019 3:45 pm

Enjay wrote:
Hidden Hands wrote:And my fear of Ed209...

Fear of ED209 you say.



:twisted:


Oh my Christmas ... Its so amazingly terrifying and epic all at once... Id love to see these in action in a full mod. Its walk cycle is pretty much spot on.
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Re: Robocop Doom - Public Beta

Postby ImpieTwo » Sat Apr 13, 2019 1:32 am

Needs speech and missiles though.
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Re: Robocop Doom - Public Beta

Postby Enjay » Sat Apr 13, 2019 9:01 am

Indeed, it was just a proof of concept really.
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Re: Robocop Doom - Public Beta

Postby ImpieTwo » Mon Apr 15, 2019 3:01 am

Enjay wrote:Indeed, it was just a proof of concept really.

Really? It seems almost like a finished product here, considering the engine used.
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