Vostyok wrote:What version of the source port are you using? And have you made any alterations or are running it with anything else? I've tried not to use anything too cutting edge, but it's always recommended to use the newest version of G/Qzdoom.
Edit: I will check the decorate when I am in front of my laptop to see where the problem is starting.
Echelon5 wrote:Question for you; have you thought of adding footstep sfx? You've already got the great ambience sounds going on, I feel like some good footsteps, especially ones that would echo in the long, dark tunnels of the sub-caverns, would add to the experience.
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