[Release] Scattered Evil for Hexen (new version July 14)

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Re: [Release] Scattered Evil for Hexen (new video March 18)

Postby Bigger C » Mon Mar 19, 2018 4:01 pm

Yeah, that was what happened. Curious.
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Re: [Release] Scattered Evil for Hexen (new video March 18)

Postby rambo » Mon Mar 19, 2018 4:05 pm

Probably some invalid sectors, will check the map.
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Re: [Release] Scattered Evil for Hexen (new version April 22

Postby rambo » Mon Apr 23, 2018 4:03 pm

Scattered Evil 1.3 has been released, get it at SourceForge or ModDB.

se13shot25.jpg
se13shot20.jpg
se13shot24.jpg


The highlight of this release are the 7 all-new dungeon maps plus a greatly extended one, replacing old third party maps. They introduce new 3D features to SE, including levers and wheels, as well as swimmable water and advanced lighting and shadows.
  • Aldir's Cave
  • Hedyntin Cave
  • Hedyntin Citadel
  • Nisisil Catacombs
  • Nisisil Cloister
  • Nisisil Sanctum
  • Pyramid of Krylu (now with a Sphinx)
  • Ruins of Nisisil
Other changes:
  • Ladders are now scaled in a more realistic manner
  • There is no need to hit the use key to open doors, just walk towards them
  • Further new music tracks have been added
  • Fixed a number of reported bugs
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Re: [Release] Scattered Evil for Hexen (new version April 22

Postby Frozenwolf150 » Mon Jul 09, 2018 10:25 am

Looks great, been eager to try the new version.

I have an issue with the bestiary, and I'm not sure if it's a glitch. In both 1.2 and 1.3, I could never find the NPC who is supposed to give you the bestiary entry for ettins. The journal says to check Thystes Fortress, and I searched high and low, but could only find the NPC who gives the entry for centaurs. Of course, I found the trainer and other quest-giver easily enough.

I usually prefer to run around to all the cities and fill up the journal entries so that I have all the stat bonuses before engaging in a serious fight. However, this one entry eludes me.
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Re: [Release] Scattered Evil for Hexen (new version April 22

Postby rambo » Mon Jul 09, 2018 4:24 pm

Interesting, considering the other NPC is in the next tower along the same walkway, maybe it's too dark in there?
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Re: [Release] Scattered Evil for Hexen (new version April 22

Postby Frozenwolf150 » Mon Jul 09, 2018 9:04 pm

I finally found him, so thanks.
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Re: [Release] Scattered Evil for Hexen (new version July 14)

Postby rambo » Sat Jul 14, 2018 4:48 pm

Scattered Evil 1.4 has been released, get it at SourceForge or ModDB.

se14shot10a.jpg
se14shot03.jpg
se14shot11.jpg


New sounds:
  • The lonely male voice actor with the half dozen soundbites got some major help with 20 additional voice actors and hundreds of new soundbites. Now not every guy in Charybdia sounds the same.
  • New music tracks, including the remix of a Raven original and more variety for the travel map.
New maps:
This release removes all old third party dungeon maps. New features include walking on tightropes, moving objects in a 3 dimensions to solve puzzles and exotic environments including floating rocks and really big statues.
All-new dungeons:
  • Donas Monument
  • Iarmusc Dungeons
  • Lernal Cave
  • The Excavation
  • Thryas Reservoir
  • Yerdel Cave
Visual improvements:
  • A few important NPCs now have custom sprites. This also allowed us to further "zoom in" on their faces during a conversation.
  • The quality of a number of commonly used textures has been improved.
  • New glass effect allowing for more realistic mirrors and vitrines.
Gameplay improvements:
  • The travel map now only uses the four primary directions so there is no more need to try and press two arrow keys at the same time.
  • The full screen HUD now shows the most relevant information neatly grouped into a corner of the screen.
Other changes:
  • Extensive attribution list included. Let us know if there is anything missing or in need of correction.
  • Fixed a number of reported bugs.
  • Added default bindings for pausing the game (F5) and zooming in/out (Z).
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