Lucifer's Rising

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Re: Lucifer's Rising

Postby Pedro vc » Sun Oct 16, 2016 12:34 pm

I finally catch up with the recent GzDoom versions and I have to say that these tonemap and shader effects are really cool.

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Re: Lucifer's Rising

Postby Captain J » Sun Oct 16, 2016 1:41 pm

The dynamic lights of the future is really doing its job, alright!
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Re: Lucifer's Rising

Postby BFG » Sun Oct 16, 2016 2:24 pm

loving that green color :)
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Re: Lucifer's Rising

Postby Pedro vc » Sat Jan 20, 2018 5:51 pm

Holy shit, photobucket ruined my topic.

So I didn't touched this for a few months. I kind of got bored with mapping and irl stuff is occupying most of my time. But no need to cry and kill yourself, I occupied most of my teen years with this project instead of hanging out with friends and fucking girls, and I certainly won't just throw everything in the garbage. Eventually I will resume working on this regularly and hopefully release something playable.
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Re: Lucifer's Rising

Postby Ravick » Sun Jan 21, 2018 1:07 am

People were asking about you being alive at "BRDoomers" group these days...

:mrgreen:
Spoiler:



Anyway, good to know that this mod is alive!
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Re: Lucifer's Rising

Postby PRIMEVAL » Sun Jan 21, 2018 3:07 pm

The topic caught my eye as familiar. Reading through this and then checking my DW messages, I was gonna make music for this project... 7 years ago. Golly. Um, still need help with that? lol
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Re: Lucifer's Rising

Postby Pedro vc » Mon Jan 22, 2018 9:13 pm

Wow, photobucket won't let me download my own albums, nice :puke:. Eventually I will reupload the screenshots.

Ravick wrote:People were asking about you being alive at "BRDoomers" group these days...

:mrgreen:
Spoiler:



Anyway, good to know that this mod is alive!


:mrgreen: :mrgreen: :mrgreen:
I couldn't recognize the guy that's not you or ibm5155.

PRIMEVAL wrote:The topic caught my eye as familiar. Reading through this and then checking my DW messages, I was gonna make music for this project... 7 years ago. Golly. Um, still need help with that? lol


Yea, soon enough I will be needing original music, I think I already ripped of too many songs from other games. But considering my turtle-paced mapping, I think that it may take a while for me to need help with music. I'll PM you if I need help with anything.
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Re: Lucifer's Rising

Postby PRIMEVAL » Tue Jan 23, 2018 1:11 pm

I can do slow lol. Take your time and hit me up when needed! It looks good, keep it up!
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Re: Lucifer's Rising

Postby Space.cpp » Wed Feb 07, 2018 10:24 pm

Hey Pedro, long time no see.
How is your project going? Is there any demo version for us to test?
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Re: Lucifer's Rising

Postby Pedro vc » Thu Feb 08, 2018 6:06 pm

Space.cpp wrote:Hey Pedro, long time no see.
How is your project going? Is there any demo version for us to test?


Hey, nice to see you around. How is Terror Doom going?
Probably nothing playable will be released anytime soon, but who knows, maybe I get get rich and have time to dedicate myself 24/7 to this.
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Re: Lucifer's Rising

Postby Space.cpp » Fri Feb 09, 2018 9:56 pm

Pedro vc wrote:How is Terror Doom going?

I stopped modding. I'm programming my own games from scratch now.

Pedro vc wrote:Probably nothing playable will be released anytime soon, but who knows, maybe I get get rich and have time to dedicate myself 24/7 to this.

I see. I will be waiting for it.
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Re: Lucifer's Rising

Postby Pedro vc » Fri Feb 09, 2018 10:18 pm

Something on a very, very, very beta stage

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Re: Lucifer's Rising

Postby Pedro vc » Sat May 05, 2018 2:44 pm

Now on ModDB:
http://www.moddb.com/mods/lucifers-rising

Most updates will be posted there I think, unless it's something worth a topic bump.

Recent stuff:

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