[Blade of Agony] Tank Battlefield Screens! | p161

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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby Procket12 » Sun Jan 07, 2018 4:07 pm

Can you make the trench gun able to slam fire? It could be an alternative fire mode where it fires while holding down the trigger but the trade off is that the accuracy is terrible and is only good at close range. The same thing was possible with the Winchester 1897 (The model the trenchgun in game is) and the Winchester 1912 trenchguns.
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Re: [Blade of Agony] Additional mapper needed | p155

Postby Siberian Tiger » Sun Jan 07, 2018 7:27 pm

Ozymandias81 wrote:Hi Sib, long time we spoke indeed! Concerning the batch compiler, I think we are done with it since it works for what we need atm, but in the nearly future we'll gonna need it capable to build the whole project as a standalone .ipk3 IWad, which is a recent feature now possible on GZDoom. But for that we still need probably to work on a couple of files and settings first, so I suggest now to keep things as they are.
Hope you had a great final exam and good luck with your Capstone!


I don't think I will be available when the time comes, but hopefully you will not need to do much alteration with the compiler - if any at all. Just send a message over and hopefully I or someone else can help you guys out.

Good luck with your developments! :)
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Re: [Blade of Agony] Additional mapper needed | p155

Postby Jeimuzu73 » Sun Jan 07, 2018 9:08 pm

doomjedi wrote:According to PC Gamer, we are in top 6 nominees for the best mod of 2017 :rock:
Spoiler:

"Sanic, Big Smoke and Naruto skins for TLOZ:BotW"
:mrgreen:
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby Outtagum » Mon Jan 08, 2018 1:39 pm

Windows Defender keeps telling me there's a trojan in the BoA zip file... Anyone else getting this?
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby armymen12002003 » Mon Jan 08, 2018 9:48 pm

Nice loving that screenie just a quick suggestion you could have some of the nazi scientist throw syringes at other than Schabbs and his sons.
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby unkind » Tue Jan 09, 2018 5:58 am

extremely well made, love it so far
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby Tormentor667 » Wed Jan 10, 2018 2:29 am

Thanks alot
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby shadstarn » Thu Jan 11, 2018 9:33 pm

i dont knkow if i am being a bratt here but is there a way to skip that awful ... no its not really awful its just tiring the intro to the game?
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby Tormentor667 » Fri Jan 12, 2018 3:17 am

Which one?
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby PRIMEVAL » Fri Jan 12, 2018 11:14 pm

First time getting around to really looking into this. Even played a little bit of it. This is absolutely brilliant, I wish I would have looked into this sooner. :wub:
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby undeadmonk354 » Tue Jan 16, 2018 12:26 pm

Well I got a suggestion, does the Astrostein mission needs a Mid Boss and maybe some more robots?
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby GAA1992 » Mon Jan 29, 2018 10:01 pm

I really really really hate to bump this for a dull reason.

But i wanted to know who made some resources from the FIRST version of BOA (NOT the HD sprites!!!), which would be of great help to me.

So, i would like to know who made...

> the scientists rotations (2 to 8) for "see" states, "facing target" and "fire" states.
> the same as above, but for the Afrika Korps standard soldier only (i can easily come up with edits if i get to use it);
> and the idle stance of the doberman (the thin dog, not the chubby one, sorry) dog when not seeing the player.

If possible, i would also like to request the authorization to use them, since, those old sprites aren't being used at all. But thanks in advance, really!


P.S. Last time i checked the credits, i've seen you guys missed somebody on the hacx reznator i've contributed: potetobloke made it widescreen with the Hacx 2.0 sprites, probably, so, i just wanted to make sure i warned about it.

Thanks!
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby doomjedi » Wed Jan 31, 2018 7:19 am

GAA1992 wrote:> the scientists rotations (2 to 8) for "see" states, "facing target" and "fire" states.

That's me 8-) And permission granted. I think this art appeared before in art packs I released for free credited use.

> the same as above, but for the Afrika Korps standard soldier only (i can easily come up with edits if i get to use it);
> and the idle stance of the doberman (the thin dog, not the chubby one, sorry) dog when not seeing the player.

That's BigDaveHadSomeToo (AFAIK)

Spoiler:
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby GAA1992 » Wed Jan 31, 2018 9:19 am

First of all, thanks a LOT.

Actually, i downloaded your giant sprites folder and edited all the wsj variants over your 8dir folder. I am stuck at the SS soldiers due to some differences.

i just need rotations to alert, aim and fire frames.

Thanks again!
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Re: [Blade of Agony] New shots of Chapter 3 | p156

Postby Gamma64 » Wed Jan 31, 2018 9:45 am

Was Clubey credited for Fettgesicht and Giftmacher? I believe he made the original sprite edits, way back in 2002.
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