Warning:
This mod contains jumpscares, loud sounds and at one stage a jumpscare includes flashing lights so if you are either epileptic or are faint of heart, this is not for you, you have been warned.
Introduction:
The SCP in SCP Foundation stands for "Secure Contain Protect" which essentially sums up the foundations intentions they aim to secure, contain and protect anomalous objects which they classify as SCP's and sometimes destroy those a threat to humanity but most of the time SCP objects are studied if they can be (For more information about the SCP Foundation, visit this site here it's basically a role-play site).
SCP-087-B (Created by Regalis/Joonas Rikkonen) is an unofficial spin off game of the stairway simulator named SCP-087, SCP-087-B is filled with seemingly endless dark hallways that give the player a sense of claustrophobia and has intent of jump-scaring the player so yeah that's basically it, you go down some hallways get jump-scared but in the Doom Version I have added some new rooms to the existing ones found in SCP-087-B some which force the player to think before acting rather than just straight up jump-scaring.
(As per V0.3 the label at the start gives you more information about SCP-087-B by pressing use on it)
Download here.
(The latest version is V0.3)
A small preview from a friend before his PC froze, this is recorded on V0.3.
Spoiler: Things you might want to know
Spoiler: screenshots
Spoiler: credits
Code: Select all
Changelog as per V0.3
- Ambient noises will now play in the background
- There is an interactable in the entrance where the label is that allows the player to learn more of a backstory about SCP 087-B
- There are now footsteps for the player
- Implemented Entity 2 (Don't look at me guy) currently experimental looking to improve later on
- Added in a new room variation, I will let you guys figure out which room the variation is of
- Players can now skip the intro entirely at the new game menu
- 1 New room
- Glimpses will now spawn faster
- Changed Glimpse height in order for it to stare the player in the face
- Glimpse1 and Glimpse2 can now spawn further away and stay for a longer duration
- Entity1 jumpscare now stays for slightly longer period in tics now also plays a sound during spawn
- Entity 2 now spawns in a certain place instead of entity 1
- Various changes to maze rooms, again
- Added in a credits section to the wad
Changelog as per V0.2.1:
- Fixed a ticker issue where the glimpses would not spawn in front of the player because they were being refreshed before even spawning
Changelog as per V0.2:
- There are now 4 new chase sequences, you may be able to outwit some of these if you pay attention
- Gibberish appearing randomly to every floor after 38
- Changes to 2 of the new maze rooms making it slightly more difficult to traverse
- Players can now be jumpscared by glimpses spawning in front of them