Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Captain J » Fri Nov 03, 2017 11:33 pm

Shadow Hog wrote:Why? I never said I was planning on making him anytime soon.
Because of Hope and Hype, i guess.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Shadow Hog » Sat Nov 04, 2017 1:11 am

Might be best to temper one's expectations.

Anyway, I completely forgot to upload Jade Valley, so here that is - though as I warned earlier, this is as-is. It needs a fair bit of touching up (9-9-9 reel, adjusting the scripts to fix the sky changing, Thing-based springs instead of sector-based springs, etc), and I have other things I wanna focus on at the moment.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Captain J » Sat Nov 04, 2017 1:56 am

So this is the Jade Valley jolly-hyped fella talked about. Thanks for that! Good to see there are more maps for reelism exists.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Techokami » Sat Nov 04, 2017 9:43 am

Thanks for the map, mang!

Captain J wrote:Aww, only on an Eggmobile? I expected him to take Death Egg Robot a spin!
Well, I took some things into consideration for the concept. First was that we have enough big monster bosses, so having a medium-sized boss would be more appropriate. Second, the main gimmick was to force the player to actually confront the boss instead of hide; it is very easy for the player to hide from the boss in larger maps (like Gutrot or JRPGVille) to be "safe" and acquire lots of materials and equipment, instead of taking down the boss and winning. That's why if you're too far away, it would trigger enemy spawns in the map. Want to stop the spawns? Well suck it up and go take down the boss! Third, at the time there wasn't any appropriate sprites for the Death Egg Robot to use... and what the hell is this "Brak Eggman" Shadow Hog mentioned? I've not seen that boss in any official Sonic game. (And I never got far in SRB2 because the controls make it feel like you are drowning in oil.) And finally, I mainly wanted a reason to have a bunch of voice clips of Mike Pollock's Eggman playing :P

Another thing I proposed that didn't go far: a jackpot called "Break's Over!", which would play the "RISE FROM YOUR GRAVE" voice clip from Altered Beast, and un-kill non-gibbed enemies on the map. Turns out corpse logic is a right pain in the ass in any DOOM-based engine to be able to pull this off without resorting to immensive hacks. (Non-gibbed enemies specifically because they aren't piles of red goo and are just taking a nap :wink: )
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Captain J » Sat Nov 04, 2017 12:26 pm

That jackpot idea could make the player real dead when he's surrounded by a pile of dog or firebot corpse... :P
Techokami wrote:... and what the hell is this "Brak Eggman" Shadow Hog mentioned? I've not seen that boss in any official Sonic game. (And I never got far in SRB2 because the controls make it feel like you are drowning in oil.) And finally, I mainly wanted a reason to have a bunch of voice clips of Mike Pollock's Eggman playing :P
Image
This guy. The final boss of SRB2. Except the simpler/sleek design, it kinda looks same as Death Egg Robot. So yeah, it could be included in Big-ass Bipedal Boss Category.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Techokami » Sun Nov 05, 2017 7:21 pm

Captain J wrote:That jackpot idea could make the player real dead when he's surrounded by a pile of dog or firebot corpse... :P
So, basically at the whim of the RNG, which is Reelism's thing. ;)
Captain J wrote:
Techokami wrote:... and what the hell is this "Brak Eggman" Shadow Hog mentioned? I've not seen that boss in any official Sonic game. (And I never got far in SRB2 because the controls make it feel like you are drowning in oil.) And finally, I mainly wanted a reason to have a bunch of voice clips of Mike Pollock's Eggman playing :P
Image
This guy. The final boss of SRB2. Except the simpler/sleek design, it kinda looks same as Death Egg Robot. So yeah, it could be included in Big-ass Bipedal Boss Category.
Ahaa. Yeah we already got a big-ass biped robot boss in the game, so no need to add this guy. (But hey, it's possible to add custom bosses with addon WADs, so if you really want to...)
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby FFFFRRRR » Mon Nov 06, 2017 2:48 am

It's been ages since I played this one. Glad to see that new content is out! Gonna check it out after work.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby undeadmonk354 » Mon Nov 06, 2017 5:04 pm

Techokami wrote:... and what the hell is this "Brak Eggman" Shadow Hog mentioned? I've not seen that boss in any official Sonic game. (And I never got far in SRB2 because the controls make it feel like you are drowning in oil.) And finally, I mainly wanted a reason to have a bunch of voice clips of Mike Pollock's Eggman playing :P
Image
Well, I made a Custom Boss intro of Brak Eggman using a voice clip of Mike Pollock's Eggman playing. http://www.mediafire.com/file/5v40yqbcq ... IN-EGG.wav
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby Mars873 » Tue Nov 14, 2017 9:27 am

So does anyone have idea why this mod is so broken in online Zandronum? It has massive desyncs, actors being in absolutely different places visually or being invisible.
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Re: Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Postby undeadmonk354 » Thu Nov 16, 2017 5:23 pm

I was thinking of a enemy reel idea: Crawla hording, that's when red and blue crawlas from Sonic Robo Blast 2 invade the map and shoot bullet's from their noses.
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