Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

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Re: Castlevania : Simon's Destiny

Postby DevilBlackDeath » Sun Sep 10, 2017 3:40 am

Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)
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Joined: 06 Sep 2013

Re: Castlevania : Simon's Destiny

Postby DevilBlackDeath » Sun Sep 10, 2017 3:43 am

insightguy wrote:
Batandy wrote:

2:03 WALL CHICKEN!

P.S. Do you plan on doing symphony of the night after this?

by any chance, what did you take more inspiration from: pink baron's nightmare of sin, Combinekeegan's GMOTA or just straight up the original castlevania?


While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
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Joined: 06 Sep 2013

Re: Castlevania : Simon's Destiny

Postby Batandy » Sun Sep 10, 2017 8:52 am

DevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)

Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymore :)

DevilBlackDeath wrote:While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/


Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side project
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team


Intermission map!
Image
Last edited by Batandy on Mon Sep 11, 2017 10:55 am, edited 4 times in total.
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Have you tried blowing into the cartridge?
 
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Re: Castlevania: Simon's Destiny

Postby Tormentor667 » Sun Sep 10, 2017 3:22 pm

Batandy, this is brilliant :)
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needs more detail
 
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Re: Castlevania: Simon's Destiny

Postby Soul Sucka » Sun Sep 10, 2017 10:18 pm

Oh, this is shaping up to be an excellent mod alright. Great job as always, Batandy!
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Joined: 04 Apr 2010

Re: Castlevania : Simon's Destiny

Postby DevilBlackDeath » Mon Sep 11, 2017 10:00 am

Batandy wrote:
DevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)

Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymore :)

DevilBlackDeath wrote:While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/


Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side project
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team


Intermission map!
Image


Oh by working I didn't mean with you ! I meant you want to prevent people working :P It's gonna be Doom Shareware release all over again eheh
DevilBlackDeath
 
Joined: 06 Sep 2013

Re: Castlevania : Simon's Destiny

Postby Batandy » Mon Sep 11, 2017 10:20 am

DevilBlackDeath wrote:Oh by working I didn't mean with you ! I meant you want to prevent people working :P It's gonna be Doom Shareware release all over again eheh


Oh lol,i got it now, thanks


Fancy new menu
Image
Last edited by Batandy on Mon Sep 11, 2017 10:55 am, edited 1 time in total.
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Have you tried blowing into the cartridge?
 
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Re: Castlevania: Simon's Destiny

Postby Caleb26 » Mon Sep 11, 2017 10:21 am

Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
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Joined: 07 Feb 2010


Re: Castlevania: Simon's Destiny

Postby DevilBlackDeath » Tue Sep 12, 2017 4:14 am

Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.


True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O
DevilBlackDeath
 
Joined: 06 Sep 2013

Re: Castlevania: Simon's Destiny

Postby Batandy » Wed Sep 13, 2017 12:37 pm

DevilBlackDeath wrote:
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.


True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O


I'm okay with making other Castlevania wads with this one as a base.
The whip isn't mine, it's an awesome creation by Mike12

Working on Stage 3!
Image
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Batandy
Have you tried blowing into the cartridge?
 
Joined: 19 Jul 2011

Re: Castlevania: Simon's Destiny

Postby DevilBlackDeath » Wed Sep 13, 2017 1:19 pm

Batandy wrote:
DevilBlackDeath wrote:
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.


True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O


I'm okay with making other Castlevania wads with this one as a base.
The whip isn't mine, it's an awesome creation by Mike12

Working on Stage 3!
Image


Well my my my, this guy is talented when it comes to Doom weapons it seems ^^ Urgh, everyt time you post a picture of any of your mod it teases me so much.
DevilBlackDeath
 
Joined: 06 Sep 2013

Re: Castlevania: Simon's Destiny

Postby Tapwave » Wed Sep 13, 2017 5:32 pm

You can move while whipping without jumping?

Unacceptable. :p
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On the GREEN!
 
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Discord: Insulting#2455

Re: Castlevania: Simon's Destiny

Postby TDG » Thu Sep 14, 2017 7:40 am

This is a really well done Total Conversion and it is interesting to see how you handle the platform jumping parts as well as the weapons from the NES games.

I played some of the NES games but I sadly was never that good at them.
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Re: Castlevania: Simon's Destiny

Postby Tango » Sat Sep 16, 2017 8:16 pm

this looks really excellent. can't wait to try it :D
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heh!
 
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