Project Uber (1.6) - Stuff.

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Re: Project Uber - /idgames'd

Postby zerthex » Wed Dec 07, 2016 7:14 am

oh i thought this mod was dead. anyway ive played it and its great. also could you link me to the music in the wad? please?



*i hope this doesn't count as bumping the thread*
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Re: Project Uber - /idgames'd

Postby Darsycho » Wed Dec 07, 2016 8:44 am

Spoiler: Here ye go, from the CREDITS lump
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Re: Project Uber - /idgames'd

Postby zerthex » Mon Dec 19, 2016 11:05 pm

Darsycho wrote:
Spoiler: Here ye go, from the CREDITS lump


Thanks! also.. what wad thoes the first map originate from?
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Re: Project Uber - /idgames'd

Postby Darsycho » Thu Dec 22, 2016 6:57 pm

zerthex wrote:Thanks! also.. what wad thoes the first map originate from?


https://www.doomworld.com/idgames/prefabs/msscraps

ms2.wad, map21.
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Re: Project Uber - /idgames'd

Postby HyperLuke » Sun Apr 16, 2017 4:20 am

Got some feedback for this mod so it can be improved.

- Extremely Hard, even on "Intermediate" Difficulty setting, take to much damage from monster variants.
- Levels are difficult to navigate due to large size and at times excessive detail.
- Appart from Chaingun and Rocket combo, and Dual BFG's, dual wielding concept not as satisfying as it could have been.

Also 2 questions.

- When is the next version coming out? Will it address these criticisms?
- Where did you get these textures from? Did you make them yourself? Is there a download link for them? I would like to use them in some of my own projects.
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Re: Project Uber - /idgames'd

Postby Darsycho » Wed Apr 19, 2017 6:48 am

HyperLuke wrote:Got some feedback for this mod so it can be improved.

- Extremely Hard, even on "Intermediate" Difficulty setting, take to much damage from monster variants.
- Levels are difficult to navigate due to large size and at times excessive detail.
- Appart from Chaingun and Rocket combo, and Dual BFG's, dual wielding concept not as satisfying as it could have been.

Also 2 questions.

- When is the next version coming out? Will it address these criticisms?
- Where did you get these textures from? Did you make them yourself? Is there a download link for them? I would like to use them in some of my own projects.


There will be a new version coming out, dunno when, but I'm working on it. The difficulty has been toned down a bit, several monsters are absent from the first two difficulties and some areas have new pathways and rooms, and some stuff to take cover from enemy projectiles.

As for the textures, there's like 500 different places I got all of them from, and I can't really remember 'em all. On the top of my head though, here's some I used:
http://www.realm667.com/index.php/en/?o ... Itemid=189
http://www.realm667.com/index.php/en/te ... -pack-vol2
Some from here: viewtopic.php?f=37&t=31139
And this excellent texture: viewtopic.php?p=684828#p684828
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Re: Project Uber (1.5) - New player class!

Postby Darsycho » Thu Jun 01, 2017 6:10 am



Once upon a time, there was a man who was so much of a fan of the super award-winning doom mod "zharkov goes to the store" that he went to training to practice ripping off his arms and regrowing them, and began constructing his own weaponry like a barrel launching sawn-off shotgun and a scorching hot butter cannon.
232 years later, while traveling through space in his spaceship made of bullets, demons start attacking which causes his ship to crash land on earth, completely destroying it. Pissed, he uses his trusty device to turn nearby items into replicas of his stuff, and searches for the one responsible for this shit: The Ubercomputer!

Welcome to Project Uber 1.5!
Spoiler: CHANGES


-link removed, 1.6 is available now-

Information about the classes can be found here: http://logicobscure.wikidot.com/project-uber
Last edited by Darsycho on Fri Sep 15, 2017 3:12 am, edited 1 time in total.
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Re: Project Uber (1.5) - New player class!

Postby potetobloke » Thu Jun 01, 2017 6:31 am

This is the fucking best, I now have a ballistic foot.

90/10 best update
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Re: Project Uber (1.5) - New player class!

Postby AvzinElkein » Mon Jun 19, 2017 9:55 am

Okay, I didn't actually start the game, but there were quite a number of errors (spoiler due to length):
Spoiler:
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Re: Project Uber (1.5) - New player class!

Postby GanGsteRinO999 » Wed Sep 06, 2017 1:24 am

What GZ v. can launch it? I try do that on 2.1, but nothing happens, it seems like port just doesn't read the file.
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Re: Project Uber (1.5) - New player class!

Postby Captain J » Thu Sep 07, 2017 12:18 am

I guess you should update your GZdoom. v.3.2 Might works.
https://devbuilds.drdteam.org/gzdoom/
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Re: Project Uber (1.5) - New player class!

Postby Darsycho » Thu Sep 07, 2017 12:27 am

Does it just load up normal doom 2 map01 with nothing changed? If so, try redownloading the mod.
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Re: Project Uber (1.5) - New player class!

Postby Darsycho » Fri Sep 15, 2017 3:11 am

Howdydoodle folkadoodles, we have a 1.6 ready for ye!

https://www.dropbox.com/s/jttarlwwk00vs ... b.pk3?dl=0

Spoiler: V1.6 - ZE CHANGELOG
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