[WIP] Urban Pacification

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
User avatar
HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

[WIP] Urban Pacification

Post by HellCattX »

What was suppost to be my first first vanilla map for doom turn into a full blown game wad. I wont reveal much now but in a few days, ill Give some more info, but here is a teaser video....



Alots of new / old weapons, Limited pick up, meaning you can have only 1 of each class of weapon and must drop your old one first, so lets say u see a trenchgun on the ground, you'd have to drop your current shotgun to get it. Shotguns a pistols break this rule, as you can have 1 light class pistol, and one heavy class, and heavy class cant be akimbo'd, where light can, Shotguns Have a slot for both Regular and super shotgun classes, so expect custom, and unique weapons of those classes.

Of which, If you can find the secrets, you will find unique weapons. One map will have 100 secrets on it, and its the map you saw previewed in the movie. Also those monsters dont spawn there, just placed for video purposes.

So far there are three maps playable, with both Deathmatch and up too 4 person co-op spawners.

Sorry if the video is still loud, i turned my volumes down to way low this time to try and save that, seems fine on my end...

WARNING, As DOOM is rated 18M, my wad is rated that as well, Nudity, Violent Nudity(Corpses and decorations), Heavy Violence, and Heavy Drug references, But no Sex lol.
Last edited by HellCattX on Fri Mar 23, 2012 4:37 pm, edited 2 times in total.
NuroGL
Posts: 22
Joined: Sun Aug 28, 2011 10:51 pm

Re: [WIP] Urban Pacification

Post by NuroGL »

Really like the helicopter part, looking forward to its release or beta playtest :)
Blue Shadow
Posts: 5043
Joined: Sun Nov 14, 2010 12:59 am

Re: [WIP] Urban Pacification

Post by Blue Shadow »

Poor revenants, they were run down by a car.
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [WIP] Urban Pacification

Post by lizardcommando »

Holy crap! Functioning vehicles that you can exit from?! That's awesome! How'd you get that to work?
User avatar
HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

Re: [WIP] Urban Pacification

Post by HellCattX »

now that was the trick wasnt it, What you see when you see a vehicle on a map is a Custom inventory spawner that is destructible. When you touch it, A few things happen: 1 you get power Morphed into a Vehicle, 2 you get the Exit item that allows you to exit a vehicle, 3 lastly you get the morph weapon for that vehicle. When you use the Exit vehicle inventory item, It unmorphs you back to the player, and spawns that Vehicle Custom Inventory spawner. So all vehicles are re-enterable, however the glitch on that is, your vehicle has full health when you re-enter it.
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: [WIP] Urban Pacification

Post by lizardcommando »

Is there a lot of ACS involved in that as well or is it pure DECORATE coding?
User avatar
HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

Re: [WIP] Urban Pacification

Post by HellCattX »

Only one line of acs, and that is Unmorph thing.
User avatar
HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

Re: [WIP] Urban Pacification

Post by HellCattX »

Here is a Preview of the UAC light machinegun and Level 1.

Loud video again, not too sure whats up with my encoder, sorry about that.

NuroGL
Posts: 22
Joined: Sun Aug 28, 2011 10:51 pm

Re: [WIP] Urban Pacification

Post by NuroGL »

Cool bro! - Some unlinked nodes in there as you may have figured but love the map! Wish I could do this :)
User avatar
HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

Re: [WIP] Urban Pacification

Post by HellCattX »

its working still, i wanted to release the 5 level demo by now, but i am too picky and finicky, and all the little details have to be right first lol. Anyhow it will be the first 3 doom 2 level replaces, and 2 secret levels, not replacing doom2 secret levels.
Anyhow, heres a video showing vehicle combat, its not easy lol, still tweaking actor values.

*Might Be loud?*


On a random note, did you now Wad stands for, wheres all the data? lol
User avatar
Ravick
Posts: 2046
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: [WIP] Urban Pacification

Post by Ravick »

I want that! *-*
User avatar
HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

Re: [WIP] Urban Pacification

Post by HellCattX »

hehehe its a slow works, Bad guy vehicles now have red camo to indicate they're bad guys, while friendliest stay Green tint.
Thats right you'll Have allies to fight along side you in A epic battle ( Long ways away ) but for now, made things alittle more fair, Enemy Vehicles have 1500 hp for choppers, instead of 4000, and apc went from 8000 to 2500, while your vehicles / allied are 2000 for choppers, and 3000 for apc. With the slow moving progress of this mod, I have added a Download to my Thread in Resources that allows you to download two of the mod's custom weapons, the machineguns. Top of page 1 of my Kit and Kaboodle.
User avatar
JustinC
Posts: 416
Joined: Tue Feb 23, 2010 11:58 am

Re: [WIP] Urban Pacification

Post by JustinC »

Your mod is great. I have been waiting for it...Can you strafe in a tank?
User avatar
HellCattX
Posts: 505
Joined: Thu Feb 26, 2009 2:10 pm

Re: [WIP] Urban Pacification

Post by HellCattX »

well, they way vehicles work is player morph, so it doesnt change ur button config to move around, but it does gives a unrealistic movement feel to the vehicles. But its a very old engine and you can only do some much one way or the other. However, i like it for what it cant do so i am sticking with it. Trying to add more than just 2 weapons for a player morph as a later level requires the apache to have Bombs and Hydra missiles as well, Besides the 20mm chaingun and hellfire rockets.
Also i Attempted to beat the Demon Spawner at map30 doom2, its fully beatable as a Vehicle.

Also If you havent Guessed, Urban Pacification, indicates, that yes your a cop. It has custom player sprites as a cop, minus the crouch frames so far. There are 51 weapons in the game so far, But you Can ONLY equip 10 at a time, So one weapon in slots 1-0. If you try to Pick up a weapon that you have the same type of it tells you to drop it to pick it up, and stays there untill you do. When u drop a weapon, you cant pick it back up if you picked up a new weapon, and tells you to drop that weapon then. The only issues with this is, that if you run out of ammo, you have to type in console Drop "weaponname" to drop it if you cant select it.

There is ONE weapon that you can pick up regardless of what you already have, and that is the bow. Its silent not very damaging, but it pierces and does acid damage over 10 seconds, that adds up if you hit multiple times. Also the arrow hovers in air when it hits a wall or ground, unrecoverable.

Also there is 5 inventory items:
High Explosive Grenades, that when used throws a HE grenade.
Frag Grenade, Lesser boom, but throws fragments in a 360* circle.
Stielhandgranate, Bigest of Booms, run after tossing.
Molotov Cocktails, When you toss one out and it hit the bricks, a wall of fire erupts as you run for cover.
Claymore Mines, Drop A claymore, as your getting chased, they will hit it, stay out of LOS, as the Shrapnel will hurt.
They take the place of your face if you use the status bar, Hit enter to use, Non weapon attack types.

Also there is A TON of decorations from everyware, Some secret rooms are Easter Eggs, Some are vulgar, Some are just wrong, and some will make your head hurt, others may hold an item or two. A few Secret Rooms are : The Marijuana Grow Room, Where there is weed (Sprite) in a big silver room growing in troughs, a bong (destructable), Buds, joints, and 3 lab type zombies with shotguns, that can and use custom heal frames to resurect monsters, mainly themselves.
Anouther is a chainsaw Zombie over a Bloody Diced up lady corpse, with custom gore around, where you find the Blood Rage ( damage ) sphere.

SO there is alot there, and i Keep jumping back and forth Between Ideas lol, so It will be Out soonish, i just cant say when, and credits list that follows is like a small Novel.

Heres a Pic of Every inventory / Weapon / ammo item u can find so far.
Image
Thats Part of the Debug Room, Makes sure everthing is A-ok hehehe.
Last edited by HellCattX on Fri Sep 30, 2011 1:16 am, edited 1 time in total.
User avatar
JustinC
Posts: 416
Joined: Tue Feb 23, 2010 11:58 am

Re: [WIP] Urban Pacification

Post by JustinC »

damn. i thought you could change "player.SideMove", or do something similar, with morph.
Locked

Return to “Abandoned/Dead Projects”