High Resolution Textures

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arundel

High Resolution Textures

Post by arundel »

Does, or will, zDoom support high resolution textures, ala jDoom?
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Graf Zahl
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Post by Graf Zahl »

Not a la JDoom. Remember, this is a software renderer. But you can define a scaling factor when defining a texture.
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jallamann
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Post by jallamann »

It does, use the texture1 lump in your wad file to scale down large textures.
Use scale 16 to halve the size of the occupied area (which would make a 256x256 texture fit in 128x128), 24 to divide it by three (384x384 in 128x128), etc.
You have to align the textures by their real size and not scaled size however.

Edit: Beaten by Graf
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Enjay
 
 
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Post by Enjay »

jallamann wrote:You have to align the textures by their real size and not scaled size however.
Actually, that's optional. There is a flag you can set in your texture definition that tells Zdoom to offset the texture by either "world units" (the effective dimension of the texture) or pixels (the actual pixels in the texture graphic).
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Post by jallamann »

:O didn't know that... :thumb:
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Nmn
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Post by Nmn »

Enjay wrote: Actually, that's optional. There is a flag you can set in your texture definition that tells Zdoom to offset the texture by either "world units" (the effective dimension of the texture) or pixels (the actual pixels in the texture graphic).
News to me. Please enlighten me here, this would be of great use for me.
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Post by Enjay »

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justin024
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Post by justin024 »

I prefer not to use world units because of more exact control of the offset.
world units * scale factor.
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jbb666999
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Post by jbb666999 »

if I remember correctly, wasn't there already a wad that replaced all the textures in doom 2 with hi quality, scaled down versions. i think the site it was on went down or something. does anybody have that wad?
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justin024
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Post by justin024 »

Wouldn't be hard to make, just time consuming. Convert all the textures with deepsea, redo texturex.
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Post by Nmn »

NiGHTMARE
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Post by NiGHTMARE »

jbb666999 wrote:if I remember correctly, wasn't there already a wad that replaced all the textures in doom 2 with hi quality, scaled down versions. i think the site it was on went down or something. does anybody have that wad?
High resolution, yes. High quality, no.
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Graf Zahl
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Post by Graf Zahl »

Isn't that the problem with most hires replacements?
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doom2day
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Post by doom2day »

NiGHTMARE wrote:
jbb666999 wrote:if I remember correctly, wasn't there already a wad that replaced all the textures in doom 2 with hi quality, scaled down versions. i think the site it was on went down or something. does anybody have that wad?
High resolution, yes. High quality, no.
i have some hi res thing for jdoom, but i would LOVE to have that available for use in zdoom.
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