High Resolution Textures
Moderator: GZDoom Developers
High Resolution Textures
Does, or will, zDoom support high resolution textures, ala jDoom?
It does, use the texture1 lump in your wad file to scale down large textures.
Use scale 16 to halve the size of the occupied area (which would make a 256x256 texture fit in 128x128), 24 to divide it by three (384x384 in 128x128), etc.
You have to align the textures by their real size and not scaled size however.
Edit: Beaten by Graf
Use scale 16 to halve the size of the occupied area (which would make a 256x256 texture fit in 128x128), 24 to divide it by three (384x384 in 128x128), etc.
You have to align the textures by their real size and not scaled size however.
Edit: Beaten by Graf
Actually, that's optional. There is a flag you can set in your texture definition that tells Zdoom to offset the texture by either "world units" (the effective dimension of the texture) or pixels (the actual pixels in the texture graphic).jallamann wrote:You have to align the textures by their real size and not scaled size however.
News to me. Please enlighten me here, this would be of great use for me.Enjay wrote: Actually, that's optional. There is a flag you can set in your texture definition that tells Zdoom to offset the texture by either "world units" (the effective dimension of the texture) or pixels (the actual pixels in the texture graphic).
Enjay wrote:http://forum.zdoom.org/potato.php?p=151481
i have some hi res thing for jdoom, but i would LOVE to have that available for use in zdoom.NiGHTMARE wrote:High resolution, yes. High quality, no.jbb666999 wrote:if I remember correctly, wasn't there already a wad that replaced all the textures in doom 2 with hi quality, scaled down versions. i think the site it was on went down or something. does anybody have that wad?