Some suggestions

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doom2day
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Some suggestions

Post by doom2day »

1
The ability to stretch a texture so it will fit. X or Y or both?

would be very useful with the *annoying* greentek textures.
Spoiler:
2
allow the hexen type parameters to go higher than 255. 511? 1023? 2047?! 4095!!!!!!!


3
using the previous request, the rotate sector floor/ceiling texture rotates the textures around the point 0,0. there should be a new one that has 4 parameters where the last two define the point where the textures rotate on

I need this because i tried to make a map with a rotating light in the center but it looked all weird then i figured out what was wrong with my script. the texture was rotating around 0,0 which was not in the center of the sector
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Graf Zahl
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Post by Graf Zahl »

2+3: The limit is in the map format. There's only one byte so 255 is the maximum.
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randi
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Post by randi »

For 3, you can adjust the panning to offset the rotation if you can figure out the math.
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Graf Zahl
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Post by Graf Zahl »

randy wrote: if you can figure out the math.

Well, that's the problem. There should be an easier method.
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Grubber
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Post by Grubber »

Indeed. Actor SectorOrigin maybe? (with optional arg0: when set to > 0, set origin of the sector with specified tag, otherwise set origin of the sector the thing is in)
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