Some extension to the blocktype Rail

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Cutmanmike
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Some extension to the blocktype Rail

Post by Cutmanmike »

We all know of the new type of line blocking which is from strife right? But it seems that it is very limited to the height which it uses, so here's my suggestion.

Could the blocktype rail be able to check how high the texture that it is used on, and then change the blocking height of the "rail"? If so, it could then be used on taller and shorter textures. If that can't be done, would there be any other means of ajusting the hight of the rail?
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Graf Zahl
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Post by Graf Zahl »

That'd be something like Eternity's 3DMIDTEX flag without the ability to attach it to a moving sector. Yes, that should be added (and that's the perfect use for the one remaining unused line flag that can be used in an editor.)

The Strife rail flag must work as it is because that's what Strife expects.
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Lexus Alyus
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Post by Lexus Alyus »

Eternity has moving srctors!?

Yes, this is a good idea :). I'd suggest cloning the current special and creating a new one that behaves in the way that miky desires.

:twisted:
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Graf Zahl
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Post by Graf Zahl »

Lexus Alyus wrote:Eternity has moving srctors!?

Yes, this is a good idea :). I'd suggest cloning the current special and creating a new one that behaves in the way that miky desires.

:twisted:


Arrrggghhh!

The same kind of moving sectors any other port has as well! You just can attack a 3DMIDTEX to a moving ceiling/floor.
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Lexus Alyus
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Post by Lexus Alyus »

What, polyobjects?

Apart from those I didn't think there was any other form of moving floors...

:twisted:
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Graf Zahl
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Post by Graf Zahl »

A lift is *not* a moving sector??? :?: :?:
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Post by Cutmanmike »

Heh.
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Ryan Cordell
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Post by Ryan Cordell »

Graf Zahl wrote:A lift is *not* a moving sector??? :?: :?:
Unless you count only the floor (Lift) raising or lowering a "moving sector", then.. :lol:
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Lexus Alyus
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Post by Lexus Alyus »

Oh, you just mean sectors moving virtically? I thought you meant horizontal movement...

:twisted:
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Graf Zahl
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Post by Graf Zahl »

I meant 'movement', plain and simple.
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Lexus Alyus
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Post by Lexus Alyus »

Stop confusing things! :D.

:twisted:
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Ryan Cordell
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Post by Ryan Cordell »

Lexus Alyus wrote:Stop confusing things! :D.

:twisted:
Is there ANY time you don't include that twisted emoticon after each of your posts? :lol:
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Phobus
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Post by Phobus »

No, it's his 'signiture'
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Cutmanmike
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Post by Cutmanmike »

:twisted:
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Lexus Alyus
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Post by Lexus Alyus »

Only when I forget :D... or when I'm angry... which is not that often (fortunately).

:twisted:

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