thing_setframe&thing_attack?

Moderator: GZDoom Developers

User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Discord: Shadelight#4920
Location: Labrynna

thing_setframe&thing_attack?

Post by Shadelight »

this would be kind of useful for cutscenes. What this would be, is that you could force a thing frame using a script, Defining the sprite frame. Thing_attack would make the thing fire even though it's dormant or whatever. would this be possible?
User avatar
Kirby
Posts: 2697
Joined: Thu Aug 26, 2004 1:23 pm

Post by Kirby »

Frame thing sounds useful, but might be complicated. As for making a monster fire, I think that it's simply not possible while its dormant. If you want to do what I think you want to, then why not spawn the monster's projectile in front of it?
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Post by Phobus »

Why not just activate it and give it a hate target to attack? Then deactivate at the end or something.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47986
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Why not implement a useful feature instead of having to hack around the limitations? With the new custom state support this can be really useful for cutscenes and other stuff like that.
User avatar
Lexus Alyus
Posts: 4220
Joined: Tue Jul 15, 2003 5:07 pm
Location: Nottingham, UK

Post by Lexus Alyus »

Yeah, what Graf said :D.

:twisted:

Return to “Closed Feature Suggestions”