Transfer heights w/translucent flats

Moderator: GZDoom Developers

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Post by Graf Zahl »

Real 3D-water is 1000 times better. Of course ZDoom's software renderer probably will never have it.
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Tormentor667
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Post by Tormentor667 »

Graf Zahl wrote:Real 3D-water is 1000 times better. Of course ZDoom's software renderer probably will never have it.
Sure but with some hardcoded tricks, the spriteclippingproblem could be solved and we had something very similar, so where is the problem? Why not doing it?
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Graf Zahl
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Post by Graf Zahl »

Because apparently it isn't that simple to handle the sprites properly. Don't ask me. I have no intention to mess around with the software renderer.
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Lexus Alyus
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Post by Lexus Alyus »

Heh, clever wording there graf ;).

I supose the real question is this: Who cares about software rendering?

:twisted:

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