by 3saster » Fri Apr 29, 2022 2:48 pm
Any MAPINFO lump using the compat_corpsegibs parameter previously will now throw an error (though this doesn't prevent the game or level from starting up). Minor concern, but since previous mapsets have used this flag and it was correct at the time, this particular parameter should either not give an error, or function as an alias for compat_vileghosts. I've only ever seen compat_corpsegibs used to either set vileghosts in GZDoom's internal compatibility, or for MAPINFOs that appear to be trying to force a particular compat setting like Doom/Boom (iirc Deus Vult 2 does this). Since GZDoom didn't expose the vileghosts setting til know, I can't think of any reason you would set that variable unless you were trying to set old Doom compatibility (which would expect vileghosts), so maybe it should be used as an alias? Maybe it might be worth asking on Doomworld?