[No] Possible to reveal all secrets with the console?

Moderator: GZDoom Developers

Possible to reveal all secrets with the console?

Postby Devalaous » Sun Feb 27, 2022 12:36 am

Ive been playing a lot of older wads recently, and im noticing its frustratingly common to find monsters, items and secrets that are entirely unattainable. The first two are bypassable; kill monsters in the console will detonate anyone and everything, and for times, generally if I idclip onto them then turn clipping on, 'wiggling' on the item will pick it up. Secrets though, some secret sectors are too small or even dont physically exist anymore yet still count for the tally.

Now, I dont know how much work it would be or if its even feasible, but would it be possible to add a console command like 'revealsecrets' to force the secret sectors to register? I'd rather not go into wads and correct each one (let alone learn how to!) since I keep my wads untouched as much as humanly possible
Devalaous
 
Joined: 23 Apr 2021
Location: New Zealand
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Possible to reveal all secrets with the console?

Postby Graf Zahl » Sun Feb 27, 2022 10:25 am

Seriously, what would be the point of this? I totally fail to see the use case.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Re: Possible to reveal all secrets with the console?

Postby JPL » Sun Feb 27, 2022 6:13 pm

Devalaous wrote:Ive been playing a lot of older wads recently, and im noticing its frustratingly common to find monsters, items and secrets that are entirely unattainable. The first two are bypassable; kill monsters in the console will detonate anyone and everything, and for times, generally if I idclip onto them then turn clipping on, 'wiggling' on the item will pick it up. Secrets though, some secret sectors are too small or even dont physically exist anymore yet still count for the tally.

Now, I dont know how much work it would be or if its even feasible, but would it be possible to add a console command like 'revealsecrets' to force the secret sectors to register? I'd rather not go into wads and correct each one (let alone learn how to!) since I keep my wads untouched as much as humanly possible


I made a Zscript mod that gives you an in-game tool/weapon that shows you where the closest undiscovered secret, item, living monster etc are:
https://jp.itch.io/doom-secret-finder

As far as fixing unattainable secrets in specific maps, you could learn how GZDoom's map compatibility post-processing works, and submit a fix for that particular map. Or make a zscript mod that implemented the "reveal all secrets" cheat command you're talking about. But yeah this functionality doesn't exist in GZDoom currently and probably doesn't make sense to add as an engine feature.
User avatar
JPL
 
 
 
Joined: 09 Apr 2012

Re: Possible to reveal all secrets with the console?

Postby phantombeta » Sun Feb 27, 2022 7:22 pm

JPL wrote:As far as fixing unattainable secrets in specific maps, you could learn how GZDoom's map compatibility post-processing works, and submit a fix for that particular map.

This 1000 times. Doing that benefits everyone, and fixes the problem forever in GZDoom, as well as making more sense than having to cheat to get them.
User avatar
phantombeta
Tired of being treated like trash by control freaks
 
Joined: 02 May 2013

Re: Possible to reveal all secrets with the console?

Postby Rachael » Sun Feb 27, 2022 10:55 pm

Well - it seems to me as though this ship is sailing in a certain direction with no plans to change course anytime soon. I think it's time to give this thread a proper closure.
User avatar
Rachael
^ walking stack of unfinished projects ^
Admin
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle


Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest