[Not needed] A_Explode flag so it doesn't thrust

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A_Explode flag so it doesn't thrust

Postby Heisanevilgenius » Sat Dec 18, 2021 9:51 am

A_Explode is sometimes useful for an attack that hurts enemies in a radius but isn't necessarily an "explosion" (such as radiation or a fire) so having a flag so it doesn't thrust would be really useful. Especially if actors are immune to that damage type, but they get pushed anyway. A fire elemental that walks into a flame and then gets constantly pushed away from it is not an ideal circumstance.

Thanks for your consideration!
Heisanevilgenius
 
Joined: 15 Dec 2021
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: A_Explode flag so it doesn't thrust

Postby Major Cooke » Sun Dec 19, 2021 1:57 am

Just turn on NODAMAGETHRUST flag before using it, and then turn it off if you need thrusting enabled again. Problem solved.
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Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: A_Explode flag so it doesn't thrust

Postby Heisanevilgenius » Sun Dec 19, 2021 1:31 pm

Major Cooke wrote:Just turn on NODAMAGETHRUST flag before using it, and then turn it off if you need thrusting enabled again. Problem solved.


Oh wow. Duh. Thank you! That helps a lot.
Heisanevilgenius
 
Joined: 15 Dec 2021
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)


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