larger key icons in Doom
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
larger key icons in Doom
The status bar icons currently used as fullscreen icons for the keys are really tiny. Aren't the normal in-game sprites better suited for this?
- TheDarkArchon
- Posts: 7656
- Joined: Sat Aug 07, 2004 5:14 am
- Location: Some cold place
- HobbsTiger1
- Posts: 1235
- Joined: Fri Jan 07, 2005 7:29 pm
- Location: #DMClub
- Contact:
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact:
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Grubber wrote:Yes. But since you've written this, DIY
Requires the change of 6 names in a_doomkeys.cpp.
Randy can do that himself faster than copying an altered version into his code.
@TheDarkArchon: Theoretically yes, but they are so tiny that they'd look like shit. The in-game key graphics are at exactly the right size for this to look good in higher resolutions.
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
- Contact: