[Closed] larger key icons in Doom

Moderator: GZDoom Developers

larger key icons in Doom

Postby Graf Zahl » Fri Aug 05, 2005 10:22 am

The status bar icons currently used as fullscreen icons for the keys are really tiny. Aren't the normal in-game sprites better suited for this?
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Postby Grubber » Fri Aug 05, 2005 11:17 am

Yes. But since you've written this, DIY ;)
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Postby TheDarkArchon » Fri Aug 05, 2005 11:19 am

Couldn't there just be a option for scaling the icons?
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Postby HobbsTiger1 » Fri Aug 05, 2005 11:24 am

Perhaps something like the strech status bar feature...
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Postby Lexus Alyus » Fri Aug 05, 2005 11:25 am

Yeah, bigger icons would be better for hi-res modes.

:twisted:
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Postby Graf Zahl » Fri Aug 05, 2005 11:53 am

Grubber wrote:Yes. But since you've written this, DIY ;)



Requires the change of 6 names in a_doomkeys.cpp.
Randy can do that himself faster than copying an altered version into his code.

@TheDarkArchon: Theoretically yes, but they are so tiny that they'd look like shit. The in-game key graphics are at exactly the right size for this to look good in higher resolutions.
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Postby Lexus Alyus » Sun Aug 07, 2005 5:49 am

There's a good idea... :D (See my new post in this forum :D)

:twisted:
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