[Already In] OPTIONAL FLAG! 16 ROTATIONS

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OPTIONAL FLAG! 16 ROTATIONS

Postby ant1991331 » Wed Aug 03, 2005 3:09 am

Would this work? I've herd of people talking about 16 Rotations, and this flag will be: +XTRAROTATIONS
So that you can make a thing that can use 16 rotations whenever :mrorange:
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Postby Grubber » Wed Aug 03, 2005 3:18 am

It's already in.
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Postby ant1991331 » Wed Aug 03, 2005 3:21 am

So it is....
+XTRAROTATIONS???
How do I get them?
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Postby Vader » Wed Aug 03, 2005 4:07 am

name the sprites as follows:

XXXXA1
XXXXA9
XXXXA2
XXXXAA
XXXXA3
XXXXAB
XXXXA4
XXXXAC
XXXXA5
XXXXAD
XXXXA6
XXXXAE
XXXXA7
XXXXAF
XXXXA8
XXXXAG

Of course you´ll have to change the XXXX to whatever your sprite is named.
The first A after the X´s only tells, that it´s the sprites first frame.
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Postby Phobus » Wed Aug 03, 2005 4:22 am

16 rotations...

great if they're already done, but it sounds far too much like hard work to me, you'd have to get each rotation right, make it all look smoothly animated, and do twice the drawing. (If you're spriting like me)
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Postby David Ferstat » Wed Aug 03, 2005 8:26 am

RTFM

Also note that no flag is needed. You simply need to have the 16 correctly-named sprites, and Zdoom will do the rest.

Also also note that this has been available for several years, at least.
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Postby Cutmanmike » Wed Aug 03, 2005 10:15 am

People just don't know about it because there's no examples out there due to people being too lazy to make that many rotations in the first place.
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Postby Nmn » Wed Aug 03, 2005 10:59 am

The best examples are in Mouse's Chosen (Obelisk, Plane) and Wolfen (chairs)
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Postby Nash » Wed Aug 03, 2005 11:57 am

There's also a long article on 16 rotations on Enjay's site!

BTW - this feature is useful if you use pre-rendered sprites. Certainly NOT for the average sprite artist though!

(Except maybe Metal Slug's sprite artists)
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Postby ant1991331 » Wed Aug 03, 2005 11:16 pm

cutmanmike wrote:People just don't know about it because there's no examples out there due to people being too lazy to make that many rotations in the first place.
:mrgreen: Duke3D uses 16 rotations
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Postby jallamann » Wed Aug 03, 2005 11:50 pm

Since when?
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Postby ant1991331 » Wed Aug 03, 2005 11:56 pm

Try it, you'd notice the enemies use 16 rotations.
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Postby jallamann » Thu Aug 04, 2005 12:01 am

I've both played and modded for it and as far as I can tell, every sprite has a maximum of 8 angles.
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Postby Phobus » Thu Aug 04, 2005 3:49 am

The monsters only use 8 angles, I can practically promise you that. (I don't know for certain, I'm about 80% sure)
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Postby ant1991331 » Thu Aug 04, 2005 3:56 am

No, your 0% sure, Duke NUkem player uses 16 rotations
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