[Done] +AVOID

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Postby Phobus » Tue Aug 02, 2005 12:57 pm

It's one of the tech base levels. I may have over exaggerated a little, but there was definitely 4(or more) cyber demons in that room, just after you kill the archvile and the imps (or whatever else was in there) and pick up some blue armour (I think) the walls open up and you have to fight a load of cyber demons, and yhave to get round them to get an invulnerability. (or it may be that you pick up the invulnerability first, then walls open and you have to get round them for BFG ammo). There's a couple of crates in the room, I remember that.
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Postby Belial » Tue Aug 02, 2005 1:28 pm

Heh, you were right, 6 cybers in map16. After that you push the switches behind the cybers. You get an invul first though, and you should be able to deal with at least 5 of them in 30 seconds.
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Postby Phobus » Tue Aug 02, 2005 1:50 pm

that's very subjective to skill.

(I think we should really stop de-railing this thread now, seeing as it's a very good idea...)
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Postby Caligari87 » Tue Aug 02, 2005 6:01 pm

Make it a codepointer, not a flag. That way, you could have wounded monsters run away, too, and come back later when they're not scared.

Code: Select allExpand view
A_SetMonsterFear
A_UnSetMonsterFear


8-)
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Postby Chris » Tue Aug 02, 2005 9:30 pm

An actor property may be best. That way you can even set a scale to how much the monster is afraid/agressive. So like, the higher it is, the less the monster will attack as its moving away, and lower would mean it's more aggressive attacking as it gets in close.
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Postby Grubber » Wed Aug 03, 2005 2:21 am

Added. Named it FRIGHTENED. Expect it in the last .96x release.
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Postby Cutmanmike » Wed Aug 03, 2005 10:16 am

last version? OMG SV_KEEPKEYS/WEAPONS PLS
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Postby Grubber » Wed Aug 03, 2005 12:28 pm

I mean last until .97x/2.1.0x/whatever...
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