[No] A way to capture what keys are depressed in ACS.

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A way to capture what keys are depressed in ACS.

Postby DoomRater » Sun Jul 31, 2005 7:59 pm

Well, I noticed that there's no universal way to capture the keys in ZDoom besides puking and dropping someone into a box and letting them push the walls to activate stuff.... so.

-Request something that can directly capture certain keys in ZDoom's ACS
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Postby Risen » Mon Aug 01, 2005 12:31 pm

Instead of capturing keys, it's probably better to capture events (+use, +forward, +strafeleft, etc.) in order to prevent abuse.
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Postby Xaser » Mon Aug 01, 2005 2:49 pm

Yes, that would probably be a bit more useful. For example, if somebody were to use ACS to make the "W" key instantly kill the player, I would have a hell of a hard time playing the wad, since W is my move forward key. :P
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Postby Jonathan » Mon Aug 01, 2005 4:13 pm

This has come up a few times. I requested it myself in fact: http://forum.zdoom.org/potato.php?p=117 ... ht=#117069

There should be a way to capture both key presses and game events as both would be useful for different things. There's no danger of abuse so long as important keys such as escape and tilde are protected. If a wad author is stupid enough to code 'w' to kill the player, then so be it, but it's no reason to deny sensible editors functionality.
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