Holiday here, WFH, so was revisiting Console / PSX Doom and I noticed the lighting in GEC's PSX Doom viewtopic.php?f=19&t=62839 is different than current GZDoom SOFTWARE lighting mode.
Can PSXSOFTWARE mode be considered for addition to the next build of GZDoom because I want to play it under Vulkan renderer as well as to stay feature updated.
I toggled it back and forth between default SOFTWARE and PSXSOFTWARE and it seems the differences are:
an additional light source around the player
colors or brightness intensified around the player
light draw distance from the player is cutoff earlier / shorter.
It looks amazing without being complete blacked out. Would be a great fit for Alien's mod for example.
I am unsure if there needs to be further integration of the GEC's custom build. Source code listed above.
It would allow support to the "original" console "wads" in the way it was meant to be enjoyed plus I actually prefer software render modes unless a mod specifies a preferred mode.