Add a new Crushed state

Moderator: GZDoom Developers

User avatar
Nash
 
 
Posts: 17282
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Add a new Crushed state

Post by Nash »

This is related to my rejected "Gibs = RealGibs" thread.

Since it's impossible for the two things to be one, I suggest a separate Crushed state so that I can do whatever I want when the dead monster is crushed by a ceiling/door.

Thanks.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47962
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

Why not?
User avatar
Nash
 
 
Posts: 17282
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Post by Nash »

What do you mean, "why not"?

Anyway the other thread I posted has been marked red, and Randy himself said that it's not possible for Gibs and RealGibs to be one thing.

So I think the best solution is to make a Crushed state. Then you can have things like robotic monsters smashing into a pile of mechanical parts, or organic monsters play a satisfying squish sound.

And even make larger monsters have different crushed sprites. You KNOW it just looks downright silly for a Spider Mastermind corpse to be reduced to a tiny pile of gibs when it's crushed (Doom 2 MAP06). :P
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47962
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

I agree with you and considering the work involved I see no problems adding it. The current crushing mechanism is a little too limited.
User avatar
Nash
 
 
Posts: 17282
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Post by Nash »

Is it possible to add this into the unofficial build, or is it beyond your scope? Just asking. :)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47962
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

This is 5 minutes of work and will be in the next version
User avatar
Nash
 
 
Posts: 17282
Joined: Mon Oct 27, 2003 12:07 am
Twitch ID: nashmuhandes
Github ID: nashmuhandes
Location: Kuala Lumpur, Malaysia

Post by Nash »

Rock on, Graf. ;)
User avatar
Cutmanmike
Posts: 11253
Joined: Mon Oct 06, 2003 3:41 pm
Discord: https://discord.gg/Whts7Bj
Operating System: Windows Vista/7/2008 64-bit
Location: United Kingdom

Post by Cutmanmike »

Graf Zahl wrote:This is 5 minutes of work and will be in the next version


Heh, if only that was always the case with some of these requests.
User avatar
HobbsTiger1
Posts: 1235
Joined: Fri Jan 07, 2005 7:29 pm
Location: #DMClub

Post by HobbsTiger1 »

Like the face in status bar bug. Then we wouldn't have to show them all the bug reports before that.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

sooooo, when is the next version comin out soon anyway?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47962
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

When it's done!
User avatar
Siggi
Posts: 3288
Joined: Sun Oct 03, 2004 8:57 am
Location: South Africa

Post by Siggi »

What is this, Duke Nukem Forever???
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47962
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

No, ZDoom.
ant1991331
Posts: 598
Joined: Fri Jun 24, 2005 3:19 am
Location: Makin tracks with jetboots

Post by ant1991331 »

heh, when do think the next zdoom will be released, graf?
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 47962
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Post by Graf Zahl »

When it's done! :mrgreen:

Return to “Closed Feature Suggestions”