These two specials have been missing from gzdoom for a long time now. I found that fade in the MAPINFO still works. Though it would be nicer if I could do stuff on a per-sector basis like setting a 3D floor to 'render inside' a blue color representing water. Here look at this pic :
Sector_SetColor and Sector_SetFade
Moderator: GZDoom Developers
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Sector_SetColor and Sector_SetFade
What makes you think they are missing?
Re: Sector_SetColor and Sector_SetFade
Yar, these have been in... well, almost forever. They can be set in ACS and directly in the map in UDMF.
[wiki]Sector_SetColor[/wiki] [wiki]Sector_SetFade[/wiki]
[wiki]Sector_SetColor[/wiki] [wiki]Sector_SetFade[/wiki]
Spoiler:
Re: Sector_SetColor and Sector_SetFade
Oh wow, sorry you guys..
I thought the feature didn't work because of the console commands TestColor and TestFade which have been broken for a long time.
I thought the feature didn't work because of the console commands TestColor and TestFade which have been broken for a long time.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49067
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Sector_SetColor and Sector_SetFade
Those commands do not work because they require costly handling inside the renderer which simply isn't worth doing for a pure test feature.