[Nope] Another way to make a polyobject

Moderator: GZDoom Developers

Postby Graf Zahl » Wed Jul 27, 2005 3:21 am

Most likely by manipulating texture offsets. And don't forget that there is no source code so it'd be a real pain to do. Besides, ZDBSP eliminates nearly all the polyobject related issues completely so where's the problem?
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Graf Zahl
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