[No] A option for slot 1 weapons chainsaw & fists like in vanilla

Moderator: GZDoom Developers

A option for slot 1 weapons chainsaw & fists like in vanilla

Postby Mod_till_crash » Wed Dec 16, 2020 4:05 am

Sooo, as you doom veterans know in vanilla Doom, if a player picks up a chainsaw, they cannot switch back to the fists, no big deal chainsaw is better anyway, but if pick up a berserk pack, then you get your good old fists back and can start making some demons into red guacamole,
so i would absolutely love an option to toggle this

TL;DR- Option for slot 1 weapons chainsaw & fists, that if a player has a chainsaw, they cannot switch back to the fists, until the player get a berserk.

As to why I want this?
its quite simple I am used to checking if i have berserk by double taping 1 to see if I have fists, but in ZDOOM i do that and be like OOOOOOO fists I GOT THE POWER, time make some tomato paste then proceed die cus I didn't have the power XD,

should be ez right? idk much so hopefully I didn't ask for too much.
And its in the game already I am sorry and please point me in the where to look for it
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Re: A option for slot 1 weapons chainsaw & fists like in van

Postby Graf Zahl » Wed Dec 16, 2020 4:38 am

GZDoom's weapon system is generic and generally has no interactions between different weapons. This "easy option" would add a considerable amount of mess to it.
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Re: A option for slot 1 weapons chainsaw & fists like in van

Postby Nash » Wed Dec 16, 2020 5:50 am

Could probably be added as part of a weapons mod.
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Re: A option for slot 1 weapons chainsaw & fists like in van

Postby axredneck » Wed Dec 16, 2020 7:17 am

Fullscreen Status Bar Mod has Berserk indicator on a panel so you can always see if you have a berserk.
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Re: A option for slot 1 weapons chainsaw & fists like in van

Postby Graf Zahl » Wed Dec 16, 2020 7:52 am

The alternative HUD also has an indicator for that.
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Re: A option for slot 1 weapons chainsaw & fists like in van

Postby Jarewill » Wed Dec 16, 2020 8:44 am

I have been planning on making a tweak to the berserk for a while now.
My idea was to make the fist be selected first if the player has berserk, but the SlotPriority property seems to be not editable.

After a bit of tinkering, I made this.
This removes the chainsaw from the player if they have berserk and removes the fist if they are not.
It's probably not the best solution, but this is all I could come up with.
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Re: A option for slot 1 weapons chainsaw & fists like in van

Postby Gez » Wed Dec 16, 2020 9:02 am

Removing the chainsaw has consequences for continuous play, unless you took that into account and included a way to give it back at the start of a new level.
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Re: A option for slot 1 weapons chainsaw & fists like in van

Postby Jarewill » Wed Dec 16, 2020 9:11 am

Yes, the chainsaw is given back at the start of next level if the player had it on the previous one.
At the start of the game the player is given an inventory item that tracks the current weapons (fist and chainsaw) and if the player has berserk.
Then just removes and adds proper weapons based on the berserk status.

It worked fine when I was testing it.
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