[Done] A_JumpIfCantSeePlayer(distance, [chance])

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A_JumpIfCantSeePlayer(distance, [chance])

Postby Caligari87 » Thu Jul 21, 2005 10:43 am

Wow, that's a *bleep* title.

Anyway, I was thinking about a new flag for monsters AND/OR weapons that allows checking for whether or not the monster can see the player.

Example: A_JumpIfCantSeePlayer(distance, [chance])

So, if this is implemented (with a chance calculation), "forgetful" monsters could become a reality. This is like the inverse of A_CheckSight.

I'd like to see some form of this also extended to weapons so that a player can quickly kill a monster that can't see him (I.E. Haloguns2.wad, melee from behind=instant kill)

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Postby ant1991331 » Mon Jul 25, 2005 4:59 am

I like this idea, but.....shouldnt it be A_JumpIfCantSeeTarget? It makes more sense, because it won't have any effect on Friendly monsters exept if your out of thier sight, they would do other things that you dont want them to....
Too quick.
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