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Sliced death state and NOGIB weapon function.

Posted: Wed Jul 20, 2005 3:32 pm
by SyntherAugustus
I was thinking maybe for a sword weapon it would activate a different death state for a monster, ie, the monster gets sliced in 1/2. (Chainsaws, swords, etc).

Also, if possible create a flag for a bullet weapon that doesn't gib monsters (ie, a sniper rifle shouldn't make the monster explode into gibs, maybe lose a head or something after loosing an amount of damage by the bullet attack?)

Posted: Wed Jul 20, 2005 3:38 pm
by Graf Zahl
Use the disintegration state for it if you absolutely have to.

Posted: Wed Jul 20, 2005 3:48 pm
by SyntherAugustus
I was thinking that. I'll try it. What about NOGIB?

Posted: Wed Jul 20, 2005 5:38 pm
by Cptschrodinger
Hey, can we have custom weapon damage like edge? Or is it too hard to implement?

Posted: Wed Jul 20, 2005 5:47 pm
by Graf Zahl
What do you mean?

Posted: Wed Jul 20, 2005 6:09 pm
by Xenophon
He means custom damage TYPES (e.g. DamageType Electrical, DamageType Headshot), which would result in many ways for an actor to die, possibly even different pain states based on the damage type. Implementing immunity/resistance to custom damage types may prove to be a problem though

Posted: Wed Jul 20, 2005 8:00 pm
by Bashe
This thread reminds me of how those Brown Ninja types die from a sword slice in SW. That would be pretty neat!

Posted: Thu Jul 21, 2005 10:37 am
by Caligari87
I need a NOGIB flag for my Haloguns2.wad project; melee attacks often gib zombies, and it's not too realistic.

8-)

Posted: Thu Jul 21, 2005 11:00 am
by Graf Zahl
Done. And to make it complete there's also an ALWAYSGIB flag and a new GIBHEALTH property so that the gib health does no longer need to be the negative of the starting health. Now you can create bosses that can be gibbed. ;)

Posted: Thu Jul 21, 2005 11:37 am
by Enjay
Graf Zahl wrote:GIBHEALTH
Cool!

Posted: Thu Jul 21, 2005 11:44 am
by killingblair
Graf, did I ever tell you that I love you?™

Posted: Sun Jul 24, 2005 3:56 am
by ant1991331
Caligari_87 wrote:melee attacks often gib zombies,
8-)
aaahhh! :shock: i hate that! making poison arrows that is not ment to gib, it makes the mod look crap! :evil:

Posted: Tue Jul 26, 2005 2:27 am
by el zee
Graf Zahl wrote:Done. And to make it complete there's also an ALWAYSGIB flag and a new GIBHEALTH property so that the gib health does no longer need to be the negative of the starting health. Now you can create bosses that can be gibbed. ;)
Does ALWAYSGIB work in the latest unofficial version?

Posted: Tue Jul 26, 2005 2:29 am
by Graf Zahl
I had to rename them because there was already a DONTGIB flag.

The flags are called EXTREMEDEATH and NOEXTREMEDEATH now and have to be used on the projectiles and weapons that do the damage.

Posted: Tue Jul 26, 2005 2:39 am
by el zee
thanks heaps!