[No] TTS/Screenreader support for blind players

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TTS/Screenreader support for blind players

Postby Isabella Fivingpidging » Sun Oct 18, 2020 2:08 am

I would like to enable the speaking of text from within Doom, so that I can play it better. Specifically, when I am navigating a menu, I should be able to hear the option I am on read back to me. I would also like to be told what item I've just picked up, or the current ammo in a weapon when I switch to it.

Windows has an open-source abstraction library to handle communicating to the screenreader called Tolk: https://github.com/dkager/tolk/
However I have no clue how to integrate this into ZDoom, or how much effort it would take. I'm also not sure what to do about platforms other than windows.
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Re: TTS/Screenreader support for blind players

Postby Graf Zahl » Sat Oct 24, 2020 9:44 am

I'm sorry but this is out of scope for a hobby project.
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Re: TTS/Screenreader support for blind players

Postby Logan MTM » Tue Oct 27, 2020 7:41 am

Did he said "hobby"? Internationalisation was a hobby?
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Re: TTS/Screenreader support for blind players

Postby Rachael » Tue Oct 27, 2020 8:07 am

Logan MTM wrote:Internationalisation was a hobby?

Yes. It was purely done by volunteers. And the work they did was amazing.
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Re: TTS/Screenreader support for blind players

Postby Logan MTM » Tue Oct 27, 2020 8:11 am

Well, I have no idea how blind people can play Doom anyway?
Would be really nice if we could set the sound to play when each menu get focus.
Last edited by Logan MTM on Tue Oct 27, 2020 8:15 am, edited 1 time in total.
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Re: TTS/Screenreader support for blind players

Postby Graf Zahl » Tue Oct 27, 2020 8:15 am

It's not about "blind" people but about "visually impaired people". These are well capable of making out the visuals of the game but cannot read the text content.
But that's not really an easy task in an engine with so many means to output text - some even completely outside the engine's control. Adding such a feature is far from trivial with very little payoff in the end.
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Re: TTS/Screenreader support for blind players

Postby Logan MTM » Tue Oct 27, 2020 8:29 am

I supposed to.
About play specific sounds in Menu?
New game = "sound x"
Load game = "sound y"
Basically the same Pickup.Sound does for items.
Would be great.
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Re: TTS/Screenreader support for blind players

Postby Major Cooke » Tue Oct 27, 2020 9:14 am

Make a new topic for it.
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