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Adjustable MissileAttack/MeleeAttack Radius

PostPosted: Tue Jul 19, 2005 4:18 pm
by solarsnowfall
I think something like this is already in the works, but incase I missunderstood, or was missunderstood I'm gonna post it here.

The idea is you should be able to set the radius (in DECORATE) at wich an enemy will start and stop the Missile states, and adjust the radius of Melees.

Or perhaps it could be something you set not to the missile state, but to something like A_CustomMissile or A_MissileAttack, to get different ranges for different attacks for a single enemy.

This sound good at all?

PostPosted: Tue Jul 19, 2005 4:31 pm
by Costja
We already have A_JumpIfCloser actptr.

PostPosted: Tue Jul 19, 2005 4:56 pm
by solarsnowfall
Doh, ok, well we're getting better melees soon, so actors over a certain radius can use melees...

*returns to the almighty Wiki*