Adjustable MissileAttack/MeleeAttack Radius

Moderator: GZDoom Developers

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solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Adjustable MissileAttack/MeleeAttack Radius

Post by solarsnowfall »

I think something like this is already in the works, but incase I missunderstood, or was missunderstood I'm gonna post it here.

The idea is you should be able to set the radius (in DECORATE) at wich an enemy will start and stop the Missile states, and adjust the radius of Melees.

Or perhaps it could be something you set not to the missile state, but to something like A_CustomMissile or A_MissileAttack, to get different ranges for different attacks for a single enemy.

This sound good at all?
Costja
Posts: 188
Joined: Mon Oct 18, 2004 3:58 pm
Location: Russia, Moscow

Post by Costja »

We already have A_JumpIfCloser actptr.
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solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Post by solarsnowfall »

Doh, ok, well we're getting better melees soon, so actors over a certain radius can use melees...

*returns to the almighty Wiki*

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