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Wall brightness

PostPosted: Mon Jul 18, 2005 12:30 pm
by ace
How about a line special that sets a brightness level for a wall? The parameters could be a tag (if it were used as a transfer brightness special), the bottom height level, the top height level, and the brightness level. This would be good for some 3D lighting effects, not to mention that without it H Transfer Floor Brightness and staircases don't work out so well.

PostPosted: Mon Jul 18, 2005 1:02 pm
by Medricel
Didn't you take a look at the example map on the Wiki?!
Link to it on this page:
http://www.zdoom.org/wiki/index.php?tit ... _LightOnly

PostPosted: Mon Jul 18, 2005 1:03 pm
by Kirby
Well, what he's asking for would be simpler. Besides, it's already been asked and discussed that it's a good idea

PostPosted: Mon Jul 18, 2005 1:34 pm
by ace
Didn't see either of those, sorry. Still, this would make a great addition, even outside of stairs. Just imagine, an outdoor area with a sky, and the wall coming down from it is bright at the top, and then gradually gets darker and darker until it hits the bottom.

What an awesome effect this could be. :biggrin:

PostPosted: Mon Jul 18, 2005 1:35 pm
by Graf Zahl
This would only be possible if one light level was set for the entire wall. For more complex handling the ExtraFloor_LightOnly method will probably remain the only solution.

PostPosted: Mon Jul 18, 2005 2:28 pm
by Kirby
What Graf said. The suggestion that I made would be setting one light level for the entire wall. What you want is a way to set more than one light level on one wall. As said, the only way to do this is to set ExtraFloor_LightOnly 3 times.

However, I do hope it is possible to implement a Transfer_WallLight :mrgreen: