Custom variables in DECORATE items

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Graf Zahl
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Post by Graf Zahl »

Did you also adjust the ones outside of Thingdef_Codeptr.cpp?
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Grubber
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Post by Grubber »

I've adjusted almost all of them. Only exceptions are A_Explode, basic attacks, and first argument of A_SetUserVar (I've also removed A_SetUserVarRandom because I've added random (<min>, <max>) function for the expression parser).
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Talonos
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Post by Talonos »

[quote="Grubber"]I've added random (<min>, <max>) function quote]

Is this in the 25.07 build?
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Cutmanmike
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Post by Cutmanmike »

Grubber wrote:I've adjusted almost all of them. Only exceptions are A_Explode, basic attacks, and first argument of A_SetUserVar (I've also removed A_SetUserVarRandom because I've added random (<min>, <max>) function for the expression parser).
Mind giving us a bit of info on that or an example?
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Talonos
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Post by Talonos »

I'm guessing it would work like:

POSS HGHGH 1 A_CustomMissile("DoomImpBall, 42, 0, Random(-15,15))
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Cutmanmike
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Post by Cutmanmike »

Certainly hope so I do
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DoomRater
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Post by DoomRater »

Oh yeah. Flak cannon here I come.
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MartinHowe
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Post by MartinHowe »

DoomRater wrote:Oh yeah. Flak cannon here I come.
Heh. IINM, the "k" in FLAK actually stands for the German work for "cannon", or at least "gun" :) According to Google, it's "Fliegerabwehrkanonen".

This is one of those "Torpenhau Hill" moments :)
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Belial
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Post by Belial »

FLAK is German for AA-Gun.
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DoomRater
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Post by DoomRater »

Yeah, so I guess it should be called the Flechette Gun?

EDIT OH GOSH I MEAN CANNON.
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Phobus
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Post by Phobus »

Flechette is french for dart.
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Graf Zahl
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Post by Graf Zahl »

Not in the context of Hexen... ;)
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Belial
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Post by Belial »

No, a flechette is a flask with some green fluid in it that does various lethal stuff depending on playerclass. :mrgreen:

lamejoke

Edit: Meh, Graf beat me to it.
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Phobus
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Post by Phobus »

Well I don't have Hexen, so I wouldn't know...

oh well...
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Post by DoomRater »

Hot flesh searing darts..... oooooo..... I thnk Flechette Cannon is pretty accurate.
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