Blood on sprites?
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- Caligari87
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Blood on sprites?
Would it be at all possible to add a feature (maybe optional CVAR) that places bloodsplats on a creature set to bleed? This would be a cool way to see if you're actually hurting something, and if so, how badly. Don't let the decal be drawn on cyan (or index #257 if you're going to be particular) and you've got a cool effect.
Rotations would kind of spoil the effect, as the engine doesn't know how to place the decal in a new postition, but it would still be awesome to see an imp get more bloody every time you shoot it. JDoom does this, to a degree, too.
Rotations would kind of spoil the effect, as the engine doesn't know how to place the decal in a new postition, but it would still be awesome to see an imp get more bloody every time you shoot it. JDoom does this, to a degree, too.
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- HobbsTiger1
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The problem with LWM's rendered sprites is that they were modelled in such a way that you can see the seams between the limbs. What she did was she just put together a bunch of primitives on top of each other. This makes the models look kind of amateur-ish. :/
I don't blame her though because DOGA's modelling tools are very limited, the last time I tried it. Back then she pointed to a link to the exact version she used for her models and I wasn't impressed with the program.
She could have used box modelling techniques or better yet, sub division modelling. There's a freeware modelling tool that can do all that called Anim8or and some of the models that were made in Anim8or are breath-taking.
I don't blame her though because DOGA's modelling tools are very limited, the last time I tried it. Back then she pointed to a link to the exact version she used for her models and I wasn't impressed with the program.
She could have used box modelling techniques or better yet, sub division modelling. There's a freeware modelling tool that can do all that called Anim8or and some of the models that were made in Anim8or are breath-taking.