Blood on sprites?

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Caligari87
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Blood on sprites?

Post by Caligari87 »

Would it be at all possible to add a feature (maybe optional CVAR) that places bloodsplats on a creature set to bleed? This would be a cool way to see if you're actually hurting something, and if so, how badly. Don't let the decal be drawn on cyan (or index #257 if you're going to be particular) and you've got a cool effect.

Rotations would kind of spoil the effect, as the engine doesn't know how to place the decal in a new postition, but it would still be awesome to see an imp get more bloody every time you shoot it. JDoom does this, to a degree, too.

8-)
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TheDarkArchon
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Post by TheDarkArchon »

Jdoom uses alternative skins for that purpose.
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Tormentor667
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Post by Tormentor667 »

Korax Mod uses Damage Sprites, maybe a possibility! Or do it with ACS in some way
(if Health = 100 then Skin = xxxx)
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Graf Zahl
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Post by Graf Zahl »

I don't see this happening. Far too much work for marginal and questionable gain.
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Nmn
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Post by Nmn »

Different pain sprites dependant on actor's health is a fantastic idea in my opinion :)

EDIT:
BUMPAGE
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Post by NiGHTMARE »

Agreed with Graf. This would be relatively quick and easy for an artist to do with with 3D models (hence why it's in plenty of modern FPS'), but unfortunately would take forever with sprites.
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MasterOFDeath
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Post by MasterOFDeath »

If you had the patience and enough room for assloads of sprites, it could be done with decorate probaly.
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Arcane
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Post by Arcane »

But what about the people who DO use 3D models?
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Post by HobbsTiger1 »

STBT
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Nmn
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Post by Nmn »

Arcane wrote:But what about the people who DO use 3D models?
This is Zdoom we're talking here.
<_<
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Anakin S.
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Post by Anakin S. »

Tormentor667 wrote:Korax Mod uses Damage Sprites, maybe a possibility! Or do it with ACS in some way
(if Health = 100 then Skin = xxxx)
If you have all the sprites made, you can just use A_JumpIfHealthLower in all of the monster's states.
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Arcane
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Post by Arcane »

Nmn wrote:
Arcane wrote:But what about the people who DO use 3D models?
This is Zdoom we're talking here.
<_<
DAMN, if only there was a screenshot function so 3D models could have pictures taken of them to use as sprites.
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Post by Nmn »

Such look badly.
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Arcane
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Post by Arcane »

So you don't like LWM's stuff?

I thought she used DOGA or whatever it's called for them.
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Nash
 
 
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Post by Nash »

The problem with LWM's rendered sprites is that they were modelled in such a way that you can see the seams between the limbs. What she did was she just put together a bunch of primitives on top of each other. This makes the models look kind of amateur-ish. :/

I don't blame her though because DOGA's modelling tools are very limited, the last time I tried it. Back then she pointed to a link to the exact version she used for her models and I wasn't impressed with the program.

She could have used box modelling techniques or better yet, sub division modelling. There's a freeware modelling tool that can do all that called Anim8or and some of the models that were made in Anim8or are breath-taking.
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