Page 3 of 3

Re: Fix intermission scaling

PostPosted: Mon May 18, 2020 11:11 am
by Rachael
Right now it's in a branch, so you'll have to download an artifact from that branch.

https://github.com/coelckers/gzdoom/sui ... ts/5810546

Re: Fix intermission scaling

PostPosted: Mon May 18, 2020 11:12 am
by drfrag
It's in the texture_refactor branch and hasn't been merged into master yet.
Edit: ninja'd.

Re: Fix intermission scaling

PostPosted: Tue May 26, 2020 1:06 am
by Nash
Just tried this in the latest master commit - great stuff, great stuff. :) I appreciate the lengths of customization offered, however IMO I think they should all be exposed into the menu. How about the HUD scaling menu?

Re: Fix intermission scaling

PostPosted: Tue May 26, 2020 1:09 am
by Rachael
I have no issue with this, the reason why I didn't do it initially was because of the fact that it was on an in-progress branch and it would need language strings. I am also not exactly sure how to even word it, even in English.

Re: Fix intermission scaling

PostPosted: Tue May 26, 2020 1:20 am
by Nash
Options -> HUD Options -> Scaling Options

Intermission and Screen Border Classic Scaling

inter_classic_scaling: "Intermission background"
ui_screenborder_classic_scaling: "Screen border"
classic_scaling_factor: "Scaling factor"
classic_scaling_pixelaspect: "Aspect ratio"

A separate section so that each menu item's text can be shortened. Hope this isn't too bikeshed-ey. :)

Re: Fix intermission scaling

PostPosted: Mon Jun 22, 2020 3:03 pm
by Sergey
Which cvar is responsible for scaling the map background ?

Re: Fix intermission scaling

PostPosted: Mon Jun 22, 2020 10:20 pm
by Rachael
None of these are. AFAIK there isn't one.

Re: Fix intermission scaling

PostPosted: Mon Jun 22, 2020 10:22 pm
by Rachael
Which reminded me I needed to add the menu entries for this.

Translations would be helpful and are appreciated: here.