[Added] Fix intermission scaling

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Re: Fix intermission scaling

Postby Rachael » Mon May 18, 2020 11:11 am

Right now it's in a branch, so you'll have to download an artifact from that branch.

https://github.com/coelckers/gzdoom/sui ... ts/5810546
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Re: Fix intermission scaling

Postby drfrag » Mon May 18, 2020 11:12 am

It's in the texture_refactor branch and hasn't been merged into master yet.
Edit: ninja'd.
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Re: Fix intermission scaling

Postby Nash » Tue May 26, 2020 1:06 am

Just tried this in the latest master commit - great stuff, great stuff. :) I appreciate the lengths of customization offered, however IMO I think they should all be exposed into the menu. How about the HUD scaling menu?
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Re: Fix intermission scaling

Postby Rachael » Tue May 26, 2020 1:09 am

I have no issue with this, the reason why I didn't do it initially was because of the fact that it was on an in-progress branch and it would need language strings. I am also not exactly sure how to even word it, even in English.
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Re: Fix intermission scaling

Postby Nash » Tue May 26, 2020 1:20 am

Options -> HUD Options -> Scaling Options

Intermission and Screen Border Classic Scaling

inter_classic_scaling: "Intermission background"
ui_screenborder_classic_scaling: "Screen border"
classic_scaling_factor: "Scaling factor"
classic_scaling_pixelaspect: "Aspect ratio"

A separate section so that each menu item's text can be shortened. Hope this isn't too bikeshed-ey. :)
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Re: Fix intermission scaling

Postby Sergey » Mon Jun 22, 2020 3:03 pm

Which cvar is responsible for scaling the map background ?
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Re: Fix intermission scaling

Postby Rachael » Mon Jun 22, 2020 10:20 pm

None of these are. AFAIK there isn't one.
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Re: Fix intermission scaling

Postby Rachael » Mon Jun 22, 2020 10:22 pm

Which reminded me I needed to add the menu entries for this.

Translations would be helpful and are appreciated: here.
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