[Done] +POISONDAMAGE

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+POISONDAMAGE

Postby Cutmanmike » Tue Jul 05, 2005 2:49 pm

A flag which poisons foes, as does hexen's poison mushrooms and such?
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Postby Talonos » Tue Jul 05, 2005 3:06 pm

Yeah! And like the serpent staff projectiles! I could really use this.
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Postby Graf Zahl » Tue Jul 05, 2005 3:20 pm

Poison damage is a hard coded property.

The mushroom clouds contain a lot of special coding to work so there is no real chance of making this available.

If you want a poisoning projectile, inherit from CStaffMissile. That one has poison damage. But keep in mind that poison damage from projectiles only affects players, not monsters
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Postby Cutmanmike » Tue Jul 05, 2005 3:22 pm

Works for me *makes*
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Postby kgsws » Mon Jul 11, 2005 3:12 pm

better:
DamageColor(r,g,b)
or something like it
:wink:
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Postby ant1991331 » Wed Jul 13, 2005 12:38 am

Graf Zahl wrote:......mushroom clouds contain a.....

speaking of 'clouds'

how do i make a thing that rises instead of floating? (like a bullet puff)

and is there a codepointer for this? because i made a 'projectile type bullet instead of instant hits' and they dont rise when they hit (because they turn into puffs when they die).

Code: Select allExpand view
E.G.

states
{
  Spawn:
       TNT1 A -1
       Loop
  Death:
       PUFF A 5 Bright
       PUFF BCD 5
       Stop
}
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Postby Graf Zahl » Wed Jul 13, 2005 2:16 am

There isn't a code pointer but you can use the ThrustThingZ action special to give an object vertical thrust.
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Postby ant1991331 » Wed Jul 13, 2005 3:04 am

how do i get that???
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