[DIY] Aspect correction white-listing.

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Aspect correction white-listing.

Postby Kazudra » Thu Mar 19, 2020 10:28 pm

For graphics like the Imp ball, Caco Ball, BFG Ball, and just about anything rounded into an oval (but is a circle). It would be cool if you could disable the aspect correction just for those graphics either by engine or scripting.
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Re: Aspect correction white-listing.

Postby Nash » Fri Mar 20, 2020 1:46 am

This sounds easy to do as a mod. I might have a go at it later.
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Re: Aspect correction white-listing.

Postby Rachael » Fri Mar 20, 2020 2:10 am

It actually probably should be done as a mod.
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Re: Aspect correction white-listing.

Postby Matt » Fri Mar 20, 2020 7:17 pm

An eventhandler could do this without replacing any actors...
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Re: Aspect correction white-listing.

Postby Gez » Sat Mar 21, 2020 11:35 am

Can be done with TEXTURES by redefining graphics and changing their vertical scale to compensate the correction.
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