Seamless xBRZ scaling

Moderator: GZDoom Developers

Post Reply
User avatar
axredneck
Posts: 357
Joined: Mon Dec 11, 2017 2:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch
Graphics Processor: nVidia with Vulkan support
Location: Russia
Contact:

Seamless xBRZ scaling

Post by axredneck »

Currently GZDoom's xBRZ produces such seams even on seamless textures (see attachment). Is it possible to fix this?
Attachments
2020-02-16-223027_1920x1080_scrot.jpg
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Seamless xBRZ scaling

Post by wildweasel »

This may be a concern you'd need to raise with whoever works on the actual xBRZ algorithm. All GZDoom has been doing is semi-regularly updating it to the latest version.
User avatar
phantombeta
Posts: 2089
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Seamless xBRZ scaling

Post by phantombeta »

I'm pretty sure WW is right here - this is probably an issue with xBRZ, not GZDoom.
Guest

Re: Seamless xBRZ scaling

Post by Guest »

Ax you could put in a request with the XBRZ developer here:

https://sourceforge.net/p/xbrz/forums/general/
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”