Seamless xBRZ scaling
Moderator: GZDoom Developers
- axredneck
- Posts: 357
- Joined: Mon Dec 11, 2017 2:09 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Russia
- Contact:
Seamless xBRZ scaling
Currently GZDoom's xBRZ produces such seams even on seamless textures (see attachment). Is it possible to fix this?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: Seamless xBRZ scaling
This may be a concern you'd need to raise with whoever works on the actual xBRZ algorithm. All GZDoom has been doing is semi-regularly updating it to the latest version.
- phantombeta
- Posts: 2089
- Joined: Thu May 02, 2013 1:27 am
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: Seamless xBRZ scaling
I'm pretty sure WW is right here - this is probably an issue with xBRZ, not GZDoom.
Re: Seamless xBRZ scaling
Ax you could put in a request with the XBRZ developer here:
https://sourceforge.net/p/xbrz/forums/general/
https://sourceforge.net/p/xbrz/forums/general/