A sample would be:
Code: Select all
Name = Strife: Quest For The Sigil
ConfigName = Strife
LoadWADs = voices.wad
Moderator: GZDoom Developers
Code: Select all
Name = Strife: Quest For The Sigil
ConfigName = Strife
LoadWADs = voices.wad
When it starts, ZDoom looks for all the files that match the names of all known IWADs. It scans all the ones it finds to determine their contents. The names are just used for locating them on disk; the file scan is how ZDoom determines what game they are.timmie wrote:I believe it also tests for certain lumps depending on the filename.
Code: Select all
AutoLoadName = "I Dunno: WTF"
ConfigName = Dunno.wad
DefaultFileName = Dunno.wad
ByteFileSize = 16777;11269;124271
SpecificLumps = $NULL
Ugh... ZDL has always supported custom IWADS...HobbsTiger1 wrote:Bio you need to fix that in ZDL 2.
Doomguy0505 wrote:@bio hazard: this isn't a feature suggestion for zdl, it's for zdoom, stop repeating the feature over and over again
That looked like a feature request for ZDL to me...HobbsTiger1 wrote:You forgot DOOMU.WAD (for those of us who have registered and Ultimate Doom. BTW Bio you need to fix that in ZDL 2.