[DIY] ...changing powerup properties etc...

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...changing powerup properties etc...

Postby Gendo » Sun Jun 26, 2005 6:09 pm

...as i sobered up, this idea came to me. so... as the subject says, making the powerups work a little bit differently. i think it would make some groovy mods possible...

ok this might be a dumb idea but still.

Orb Master mod for multiplayer carnage

players start out with all guns but bfg and max ammo (which, however, does respawn on the map). bfg is disabled for the reasons of better balanced gameplay.

there are 4 spheres scattered at random on the map, megasphere, soul sphere, invisibility and invulnerability.

megasphere pumps the health up to 200 and regenerates it in the case of any damage.

soul sphere works the same way as the above one, but only with armor (does not affect health).

invisibility works the way it used to.

invulnerability reduces the damage taken by 75%.

their power never wears off, and if the current holder dies, they remain on the ground.

points are given for possesing the sphere, e.g. one per second for each one, so the more spheres the player has, the more points per second they receive.

depending on the game mode, the winning player is the one who hits the scorelimit or scores the most in the given time, or gets hold of all 4 orbs without dying inbetween.

killing other players doesn't increase the score, and there can be no teamwork.
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Postby Graf Zahl » Sun Jun 26, 2005 6:15 pm

NO!


Create your own engine if you like but this has absolutely no place in ZDoom.
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Postby Gendo » Mon Jun 27, 2005 3:01 am

technically impossible? or...?
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Postby BouncyTEM » Mon Jun 27, 2005 3:02 am

or just doesn't belong in Zdoom PERIOD.
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Postby Gendo » Mon Jun 27, 2005 3:04 am

yeah ok, maybe in some zdoom based project like skulltag or whatever
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Re: ...changing powerup properties etc...

Postby Nmn » Mon Jun 27, 2005 3:12 am

Gendo wrote:players start out with all guns but bfg and max ammo (which, however, does respawn on the map). bfg is disabled for the reasons of better balanced gameplay.

That's utter nonsense according to my DM mapping knowledge (I have mapped for DM for q3 in the past ;) ) weapons is the main balance of the map :?
Gendo wrote:soul sphere works the same way as the above one, but only with armor (does not affect health).

Doesn't the blue armor work like that? ;)
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Postby Gendo » Mon Jun 27, 2005 3:16 am

yeah, but blue armor can't regenerate. and the weapons available at the beginning might not be a good idea, indeed.
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Postby Nmn » Mon Jun 27, 2005 3:21 am

Regeneration could be done via ACS /methinks

script 1 (void)
{
delay (35);
heal_thing (5);
restart;
}

acs_executealways (1)

There might be errors but I'm not good at scripting :( but it's possible :)
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Postby Bio Hazard » Mon Jun 27, 2005 3:40 am

The whole thing should be possible if you put actions on every item and script a bunch of stuff.
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Postby Gendo » Mon Jun 27, 2005 5:31 am

yeah but as certain individuals pointed out, this would be the best as a standalone (though zdoom-based) engine.
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Postby Nmn » Mon Jun 27, 2005 5:55 am

Well Graf seems to not like this idea.

Grubber is busy with zdoom96x (unoficial releases), Zterrain and helping me.

Looks like You're out of programmers Tom.
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Postby Gendo » Mon Jun 27, 2005 6:56 am

i know that. that was just an idea that i posted as i will not code it myself. maybe someone will pick it up (or maybe not).
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