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Graf Zahl wrote:I don't care about AO so you'll have to make up your minds without me.
Nash wrote:I thought generally the way it goes with GZDoom feature enhancements is always "make sure old stuff always look the same way it did, newer stuff has to be opt in by modders themselves".
Nash wrote:Why not make it the other way around? Opt in. Surely Torm can spare the 2 minutes to edit BoA's MAPINFO to disable SSAO in BoA's skyboxes...
Tormentor667 wrote:So I wonder, what do I have to add to the MAPINFO entries to activate that feature?
disableskyboxao
to the maps for which you want it disabled.Enjay wrote:Now, if there was also a way to disable SSAO on a texture by texture/surface by surface basis, I really would be happy. That would mean that little light alcoves etc don't become dimmed to almost looking like they are not bright at all despite having LITE5 on each surface and being set to 255 brightness. But I realise that's a whole different problem.
Blue Shadow wrote:Tormentor667 wrote:So I wonder, what do I have to add to the MAPINFO entries to activate that feature?
Adddisableskyboxao
to the maps for which you want it disabled.
map C1M1 lookup "C1M1" //Tormentor667
{
levelnum = 1
music = "NOMUSIC"
cluster = 1
// Force SSAO being disabled in skyboxes
disableskyboxao
}
Tormentor667 wrote:Anything wrong with it or was I just too quick and it hasn't been added to the svn devbuild yet?
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