[No] Request for a PS Vita Port of GZDoom

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Re: Request for a PS Vita Port of GZDoom

Postby Graf Zahl » Tue Dec 24, 2019 2:06 am

The minimum requirement for LZDoom is OpenGL 2.0 with framebuffer support, but that will definitely have some feature regressions because the 2.0 render path is for hardware that's too weak to deal with any kind of shader and doesn't use any as a result. The major blocker in the modern render path for an incomplete API is the use of uniform buffers, so it depends if the target platform supports these.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany


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