[Added] Custom AltHud class

Moderator: GZDoom Developers

Re: Custom AltHud class

Postby Graf Zahl » Tue Nov 26, 2019 4:46 am

No concerns. It still needs some work for easier use but what's there is enough to get people started.

But one piece of warning to a certain type of modder: Should I see a single case of this being abused to render the AltHud useless I'll add an override switch.
The point here is to allow customization of the contents, not to do something completely dfifferent.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

Re: Custom AltHud class

Postby _mental_ » Tue Nov 26, 2019 5:01 am

Well, for some horror standalone game making AltHUD empty (or very limited) is a viable option. For Doom mod it's a nonsense indeed. Ability to force internal AltHUD was added just for this case.
Joined: 07 Aug 2011


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