[Added] Hellbound MAP29 Compatibility Patch

Moderator: GZDoom Developers

Hellbound MAP29 Compatibility Patch

Postby Major Cooke » Wed Oct 09, 2019 4:31 pm

Pull Request

Some of the ceilings in the monster closets weren't high enough to allow the cyberdemons to pass, making 100% kills impossible. This is caused by the floors not going down far enough and stopping at a certain height above the next closest floor.
User avatar
Major Cooke
QZDoom Maintenance Team
Joined: 28 Jan 2007

Re: Hellbound MAP29 Compatibility Patch

Postby Rachael » Wed Oct 09, 2019 4:42 pm

Fixing Cyberdemons on a map drastically changes the map's difficulty, depending on the fix. I was tempted to accept this, but I am not so certain now.

How did the map work on its intended source port using the latest version available at the time of release?
User avatar
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Hellbound MAP29 Compatibility Patch

Postby Graf Zahl » Wed Oct 09, 2019 4:54 pm

In this case removing the Cyberdemons would be more appropriate.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Joined: 19 Jul 2003
Location: Germany

Return to Closed Feature Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests