Multiple iWADS

Moderator: GZDoom Developers

Post Reply
User avatar
CBM
Posts: 373
Joined: Wed Oct 09, 2019 3:39 am
Graphics Processor: nVidia with Vulkan support
Location: The Shores of Hell

Multiple iWADS

Post by CBM »

I was wondering... would it be possible to make GZDoom able to load multiple Iwads and then let the user select between player pawns, level sets, weapons sets, monster sets, sprite sets, sound sets in the menu?
the goal, to be able to play for example heretic levels by using the doom guy and his weapons (then perhaps ammo and weapon actors should be replaced) ?

This could likely be done with a mod I guess, and I am in the process of attempting this.
User avatar
drfrag
Vintage GZDoom Developer
Posts: 3141
Joined: Fri Apr 23, 2004 3:51 am
Location: Spain
Contact:

Re: Multiple iWADS

Post by drfrag »

Of course not, you must use mods. For instance i made a mod for Heretic to play as marine, elf and even baron: Romero's Heresy II.
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Re: Multiple iWADS

Post by NiGHTMARE »

I once made a mod which replaced Heretic's weapons with Doom-style ones (no code involved, it was purely visual). It never got released as I was intending to do the monsters as well but never had the time.

I'll see if I still have it on my HD, and upload it somewhere if so.
User avatar
CBM
Posts: 373
Joined: Wed Oct 09, 2019 3:39 am
Graphics Processor: nVidia with Vulkan support
Location: The Shores of Hell

Re: Multiple iWADS

Post by CBM »

NiGHTMARE: thanks, that would be usefull :)

drfrag:I was kind of expecting that answer, but I just had to ask :)

Would I be able to FULLY replace heretic weapons with doom weapons and avoid the weapons glitching when changing levels as long as the weapons all use the "replaces" keyword?

ie...

actor TestWeapon REPLACES Shotgun
{
...
}

?
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”