I was wondering... would it be possible to make GZDoom able to load multiple Iwads and then let the user select between player pawns, level sets, weapons sets, monster sets, sprite sets, sound sets in the menu?
the goal, to be able to play for example heretic levels by using the doom guy and his weapons (then perhaps ammo and weapon actors should be replaced) ?
This could likely be done with a mod I guess, and I am in the process of attempting this.
Multiple iWADS
Moderator: GZDoom Developers
- drfrag
- Vintage GZDoom Developer
- Posts: 3141
- Joined: Fri Apr 23, 2004 3:51 am
- Location: Spain
- Contact:
Re: Multiple iWADS
Of course not, you must use mods. For instance i made a mod for Heretic to play as marine, elf and even baron: Romero's Heresy II.
Re: Multiple iWADS
I once made a mod which replaced Heretic's weapons with Doom-style ones (no code involved, it was purely visual). It never got released as I was intending to do the monsters as well but never had the time.
I'll see if I still have it on my HD, and upload it somewhere if so.
I'll see if I still have it on my HD, and upload it somewhere if so.
- CBM
- Posts: 373
- Joined: Wed Oct 09, 2019 3:39 am
- Graphics Processor: nVidia with Vulkan support
- Location: The Shores of Hell
Re: Multiple iWADS
NiGHTMARE: thanks, that would be usefull
drfrag:I was kind of expecting that answer, but I just had to ask
Would I be able to FULLY replace heretic weapons with doom weapons and avoid the weapons glitching when changing levels as long as the weapons all use the "replaces" keyword?
ie...
actor TestWeapon REPLACES Shotgun
{
...
}
?
drfrag:I was kind of expecting that answer, but I just had to ask
Would I be able to FULLY replace heretic weapons with doom weapons and avoid the weapons glitching when changing levels as long as the weapons all use the "replaces" keyword?
ie...
actor TestWeapon REPLACES Shotgun
{
...
}
?